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Date Issued:  [2020 TO 2024]
Type:  Conference Papers

Results 1-12 of 12 (Search time: 0.002 seconds).

Issue DateTitleAuthor(s)
113-Nov-2023Are game-based mobile applications effective for young children’s informal learning in a science museum?Nicolaidou, Iolie ; Vasquez Christodoulou, Marlen ; Tourapi, Christiana ; Aristeidis, Loizos 
213-Nov-2023Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary educationNicolaidou, Despo ; Nicolaidou, Iolie 
310-Jul-2023Can mobile games protect students against misinformation? A replication study using GoViral!Nicolaidou, Iolie 
410-Jul-2023Promoting active learning and engagement in science with the use of gamified interactive e-learning platformsTheodosi, Sotiroula ; Nicolaidou, Iolie 
510-Jul-2023Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological studyNicolaidou, Despo ; Nicolaidou, Iolie 
61-Jan-2023The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy StudyNicolaidou, Iolie 
727-Oct-2022Empowering Students to Engage in the Design of COVID-19 Related Gamified ApplicationsNicolaidou, Iolie 
827-Oct-2022Learning Analytics: A case study of Adaptive Video ActivitiesNicolaidou, Despo ; Nicolaidou, Iolie 
919-Jul-2022An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet ProtectionTheodosi, Sotiroula ; Nicolaidou, Iolie 
102022The Design of a Gamified App for Supporting Undergraduates' ResilienceNicolaidou, Iolie ; Aristeidis, Loizos 
11Sep-2021Relationship Between Spatial Reasoning Skills and Digital Puzzle GamesNicolaidou, Iolie ; Chrysanthou, George ; Georgiou, Marita ; Savvides, Christos ; Toulekki, Stavrini 
12Mar-2021Co-creating a gamified app for enhancing students' emotional resilience in times of crisis (COVID-19)Nicolaidou, Iolie ; Aristeidis, L. ; Christodoulou, C. ; Lambrinos, Lambros