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Date Issued:  2022

Results 1-8 of 8 (Search time: 0.002 seconds).

Issue DateTitleAuthor(s)
127-Oct-2022Empowering Students to Engage in the Design of COVID-19 Related Gamified ApplicationsNicolaidou, Iolie 
227-Oct-2022Learning Analytics: A case study of Adaptive Video ActivitiesNicolaidou, Despo ; Nicolaidou, Iolie 
331-Aug-2022Augmented Reality Books: Motivation, Attitudes, and Behaviors of Young ReadersRoumba, Evanthia ; Nicolaidou, Iolie 
41-Aug-2022Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country’s Historical ConflictsNicolaidou, Iolie ; Zupančič, Rok ; Fiedler, Anke ; Andresen, Kenneth ; Hoxha, Abit ; Ntaltagianni, Christina ; Aivalioti, Maria ; Kasapovic, Mak ; Milioni, Dimitra L. 
519-Jul-2022An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet ProtectionTheodosi, Sotiroula ; Nicolaidou, Iolie 
621-Jun-2022A gamified app for supporting undergraduate students' mental health: A feasibility and usability studyNicolaidou, Iolie ; Aristeidis, Loizos ; Lambrinos, Lambros 
7Mar-2022A gamified app on emotion recognition and anger management for pre-school childrenNicolaidou, Iolie ; Tozzi, Federica ; Antoniades, Athos 
82022The Design of a Gamified App for Supporting Undergraduates' ResilienceNicolaidou, Iolie ; Aristeidis, Loizos