| | Issue Date | Title | Author(s) |
| 1 | 13-Nov-2023 | Are game-based mobile applications effective for young children’s informal learning in a science museum? | Nicolaidou, Iolie ; Vasquez Christodoulou, Marlen ; Tourapi, Christiana ; Aristeidis, Loizos |
| 2 | 13-Nov-2023 | Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary education | Nicolaidou, Despo ; Nicolaidou, Iolie |
| 3 | 10-Jul-2023 | Can mobile games protect students against misinformation? A replication study using GoViral! | Nicolaidou, Iolie |
| 4 | 10-Jul-2023 | Promoting active learning and engagement in science with the use of gamified interactive e-learning platforms | Theodosi, Sotiroula ; Nicolaidou, Iolie |
| 5 | 10-Jul-2023 | Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological study | Nicolaidou, Despo ; Nicolaidou, Iolie |
| 6 | 1-Jan-2023 | The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy Study | Nicolaidou, Iolie |
| 7 | 27-Oct-2022 | Empowering Students to Engage in the Design of COVID-19 Related Gamified Applications | Nicolaidou, Iolie |
| 8 | 27-Oct-2022 | Learning Analytics: A case study of Adaptive Video Activities | Nicolaidou, Despo ; Nicolaidou, Iolie |
| 9 | 19-Jul-2022 | An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet Protection | Theodosi, Sotiroula ; Nicolaidou, Iolie |
| 10 | 2022 | The Design of a Gamified App for Supporting Undergraduates' Resilience | Nicolaidou, Iolie ; Aristeidis, Loizos |
| 11 | Sep-2021 | Relationship Between Spatial Reasoning Skills and Digital Puzzle Games | Nicolaidou, Iolie ; Chrysanthou, George ; Georgiou, Marita ; Savvides, Christos ; Toulekki, Stavrini |
| 12 | Mar-2021 | Co-creating a gamified app for enhancing students' emotional resilience in times of crisis (COVID-19) | Nicolaidou, Iolie ; Aristeidis, L. ; Christodoulou, C. ; Lambrinos, Lambros |
| 13 | Nov-2019 | Digital literacy in social media: A case study | Andreou, Rafaela ; Nicolaidou, Iolie |
| 14 | Oct-2018 | Turn your classroom into a gameshow with a game-based student response system | Iolie Nicolaidou |
| 15 | 2-Jul-2018 | The potential of augmented reality books to influence reading attitudes of 8-9 year old children : an exploratory study | Agorou, Antonia ; Kallinikou, Emily ; Kyriacou, Evdoxia ; Miltiadous, Konstantina ; Nicolaidou, Iolie |
| 16 | Jun-2018 | How do parents select educational apps for young children? | Tozzi, Federica ; Nicolaidou, Iolie ; Kindynis, Philippos ; Panagiotou, Marinos ; Vogazianos, Paris ; Nikolaou, Elpiniki ; Kamilari, Eleni ; Christodoulou, Anna ; Antoniades, Athos |
| 17 | Oct-2017 | An interactive storytelling game for mobile devices for children's stress management | Iolie Nicolaidou ; Tozzi, Federica ; Kindynis, Philippos ; Panagiotou, Marinos ; Antoniades, Athos |
| 18 | 1-Apr-2016 | Users’ feedback about the use of a telemedicine system during emergencies | Kyriacou, Efthyvoulos C. ; Iolie Nicolaidou ; Christou, Synesios ; Nikolaou, Chrysovalantis ; Mavrocheilos, Rafail ; Spyrou, Giorgos ; Neophytou, Michael S. ; Constantinou, Riana |
| 19 | 1-Apr-2016 | The evaluation of an electronic management system for rescue teams by nursing personnel | Kyriacou, Efthyvoulos C. ; Iolie Nicolaidou ; Theodorou, Nasia ; Nicolaou, Maria ; Tsimaris, M. ; Nikolaou, Chrysovalantis ; Neophytou, Michael S. ; Constantinou, Riana |
| 20 | 2014 | “An ad's hidden message": technology-enhanced learning to develop 6th graders' media literacy skills | Iolie Nicolaidou ; Ioannou, Yiota |