Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

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Issue DateTitleAuthor(s)
26125-Nov-2013User experience in using surface computing for collaborative decision makingZaphiris, Panayiotis ; Ioannou, Andri ; Loizides, Fernando ; Vasiliou, Christina 
2622013Using Phenomenography to compare the variation of language teachers and learners’ attitudes towards Computer Assisted Language LearningZaphiris, Panayiotis ; Kyriacou, Stelios ; Papadima-Sophocleous, Salomi ; Parmaxi, Antigoni ; Stylianou, Kostas 
2632010Using Social Network Analysis to Analyse and Model Online Communities and Virtual WorldsZaphiris, Panayiotis 
2642013Using webquests in a museum-based multiliteracies dynamic learning intervention: ubiquitous learning made possible?Souleles, Nicos ; Savva, Stefania 
265Jul-2021VictorPolydorou, Doros ; Mitsi, Maria ; Papavasiliou, Nasia 
2669-Jun-2023Victor XPolydorou, Doros ; Mitsi, Maria ; Papavasiliou, Nasia ; Papavasiliou, Belinda 
267Mar-2018Virtual Buzzwire: assessment of a prototype VR game for stroke rehabilitationChristou, Chris ; Michael-Grigoriou, Despina ; Sokratous, Dimitris 
26810-Oct-2023Virtual Reality and the Art of Empathetic Teaching: Enhancing Teacher Education Through Perspective-TakingStavroulia, Kalliopi Evangelia ; Kyrlitsias, Christos ; Ioannou, Lefteris ; Georgiou, Yiannis ; Michael-Grigoriou, Despina ; Lanitis, Andreas 
269May-2021Virtual Reality as a Medium for Attitude ChangeChristofi, Maria 
270Jul-2018A virtual reality environment simulating drug use in schools: effect on emotions and mood statesStavroulia, Kalliopi Evangelia ; Baka, Evangelia ; Christofi, Maria ; Michael-Grigoriou, Despina ; Magnenat-Thalmann, Nadia ; Lanitis, Andreas 
2712019Virtual Reality Environments (VREs) for Training and LearningStavroulia, Kalliopi Evangelia ; Christofi, Maria ; Zarraonandia, Telmo ; Michael-Grigoriou, Despina ; Lanitis, Andreas 
272Nov-2017Virtual reality for inducing empathy and reducing prejudice towards stigmatized groups: a surveyChristofi, Maria ; Michael-Grigoriou, Despina 
2731-Jun-2020Virtual reality in museums: Exploring the experiences of museum professionalsShehade, Maria ; Stylianou-Lambert, Theopisti 
274Nov-2018A virtual reality loop and wire game for stroke rehabilitationChristou, Chris ; Michael-Grigoriou, Despina ; Sokratous, Dimitris ; Tsiakoulia, Marianna 
2755-Jun-2020A Virtual Reality Simulation of Drug Users’ Everyday Life: The Effect of Supported Sensorimotor Contingencies on EmpathyChristofi, Maria ; Michael-Grigoriou, Despina ; Kyrlitsias, Christos 
27621-Oct-2022Virtual Reality-based Simulation of Age-related DeclinesZavlanou, Christina 
277Aug-2020A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri 
18Mar-2017Virtual Well-Being: Emotional and Behavioral Appraisal Patterns of an Immersive ExperiencePhotiadis, Thomas 
19Nov-2015Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical approachesMichael-Grigoriou, Despina 
202019Visions from EuropePanayides, Angelos