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https://hdl.handle.net/20.500.14279/9203
Τίτλος: | SoundPacman: Audio augmented reality in location-based games | Συγγραφείς: | Chatzidimitris, Thomas Gavalas, Damianos Michael-Grigoriou, Despina |
Major Field of Science: | Humanities | Field Category: | Arts | Λέξεις-κλειδιά: | 3D sound;Pervasive games;Augmented reality;EEG;Location-based games | Ημερομηνία Έκδοσης: | 20-Ιου-2016 | Πηγή: | 18th Mediterranean Electrotechnical Conference, 2016, Limassol, Cyprus | DOI: | 10.1109/MELCON.2016.7495414 | Περίληψη: | Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game design and development process. This paper investigates the role of sound as primary interface for conveying game information and creating engaging gaming experiences. As a case study, we present SoundPacman, a prototype location-based game, wherein players experience the game space with the use of 3D sounds, which augment the physical environment. Preliminary tests utilizing EEG analysis provide evidence that sound augmentation may significantly contribute towards enhancing the immersion levels of players. | URI: | https://hdl.handle.net/20.500.14279/9203 | ISBN: | 978-150900057-9 | Rights: | © 2016 IEEE. | Type: | Conference Papers | Affiliation: | University of Aegean Cyprus University of Technology |
Publication Type: | Peer Reviewed |
Εμφανίζεται στις συλλογές: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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