Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/9203
Title: | SoundPacman: Audio augmented reality in location-based games | Authors: | Chatzidimitris, Thomas Gavalas, Damianos Michael-Grigoriou, Despina |
Major Field of Science: | Humanities | Field Category: | Arts | Keywords: | 3D sound;Pervasive games;Augmented reality;EEG;Location-based games | Issue Date: | 20-Jun-2016 | Source: | 18th Mediterranean Electrotechnical Conference, 2016, Limassol, Cyprus | DOI: | 10.1109/MELCON.2016.7495414 | Abstract: | Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game design and development process. This paper investigates the role of sound as primary interface for conveying game information and creating engaging gaming experiences. As a case study, we present SoundPacman, a prototype location-based game, wherein players experience the game space with the use of 3D sounds, which augment the physical environment. Preliminary tests utilizing EEG analysis provide evidence that sound augmentation may significantly contribute towards enhancing the immersion levels of players. | URI: | https://hdl.handle.net/20.500.14279/9203 | ISBN: | 978-150900057-9 | Rights: | © 2016 IEEE. | Type: | Conference Papers | Affiliation : | University of Aegean Cyprus University of Technology |
Publication Type: | Peer Reviewed |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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