Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9203
Title: SoundPacman: Audio augmented reality in location-based games
Authors: Chatzidimitris, Thomas 
Gavalas, Damianos 
Michael-Grigoriou, Despina 
Major Field of Science: Humanities
Field Category: Arts
Keywords: 3D sound;Pervasive games;Augmented reality;EEG;Location-based games
Issue Date: 20-Jun-2016
Source: 18th Mediterranean Electrotechnical Conference, 2016, Limassol, Cyprus
DOI: 10.1109/MELCON.2016.7495414
Abstract: Sound design has received little attention in location-based games research. Typically, existing prototypes heavily rely on visual information with sound only having a marginal role in the game design and development process. This paper investigates the role of sound as primary interface for conveying game information and creating engaging gaming experiences. As a case study, we present SoundPacman, a prototype location-based game, wherein players experience the game space with the use of 3D sounds, which augment the physical environment. Preliminary tests utilizing EEG analysis provide evidence that sound augmentation may significantly contribute towards enhancing the immersion levels of players.
URI: https://hdl.handle.net/20.500.14279/9203
ISBN: 978-150900057-9
Rights: © 2016 IEEE.
Type: Conference Papers
Affiliation : University of Aegean 
Cyprus University of Technology 
Publication Type: Peer Reviewed
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

CORE Recommender
Show full item record

Page view(s) 5

443
Last Week
3
Last month
4
checked on Nov 21, 2024

Google ScholarTM

Check

Altmetric


Items in KTISIS are protected by copyright, with all rights reserved, unless otherwise indicated.