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https://hdl.handle.net/20.500.14279/20819
Title: | Poe's tree | Authors: | Polydorou, Doros | Major Field of Science: | Humanities | Field Category: | Computer and Information Sciences | Keywords: | Computing methodologies;Computer graphics;Animation;Artificial intelligence;Computer vision;Image and video acquisition;3D imaging | Issue Date: | Dec-2020 | Source: | SA '20: SIGGRAPH Asia 2020 Art Gallery, 2020, art. no. 47 | Start page: | 1 | Conference: | SIGGRAPH (International Conference on Computer Graphics and Interactive Techniques) Asia 2020, Virtual Event, Republic of Korea December, 2020 | Abstract: | This artwork is inspired by the short story "The Gold-Bug" by Edgar Alan Poe. The story follows William Legrand, his servant Jupiter and an unnamed narrator on their quest to uncover a buried treasure. Poe took advantage of the popularity of cryptography as he was writing the "The Gold-Bug" and his story revolves around the team trying to solve a cipher. The characters in the story follow a simple substitution cipher to decode a message that eventually leads them to the treasure. With this project, the aim was to re-encode the decrypted text into a digital form and turn it into a 3d tree. In order for this to be achieved, the following process was used: 1) Using Chomky's Context-Free-Grammar, the text was broken down into a syntax tree. 2) By using a simple substitution process, like the one used by Poe, the syntax tree was turned into an L-systems syntax. 3) The tree was then generated using the build-in L-Systems function in Houdini 4) Maya was used to stylize, texture and render the 3d tree. | URI: | https://hdl.handle.net/20.500.14279/20819 | ISBN: | 9781450381086 | DOI: | 10.1145/3414686.3427164 | Rights: | © ACM | Type: | Conference Papers | Affiliation : | Cyprus University of Technology | Publication Type: | Peer Reviewed |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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