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Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorPolydorou, Doros-
dc.date.accessioned2021-02-23T08:18:33Z-
dc.date.available2021-02-23T08:18:33Z-
dc.date.issued2020-12-
dc.identifier.citationSA '20: SIGGRAPH Asia 2020 Art Gallery, 2020, art. no. 47en_US
dc.identifier.isbn9781450381086-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/20819-
dc.description.abstractThis artwork is inspired by the short story "The Gold-Bug" by Edgar Alan Poe. The story follows William Legrand, his servant Jupiter and an unnamed narrator on their quest to uncover a buried treasure. Poe took advantage of the popularity of cryptography as he was writing the "The Gold-Bug" and his story revolves around the team trying to solve a cipher. The characters in the story follow a simple substitution cipher to decode a message that eventually leads them to the treasure. With this project, the aim was to re-encode the decrypted text into a digital form and turn it into a 3d tree. In order for this to be achieved, the following process was used: 1) Using Chomky's Context-Free-Grammar, the text was broken down into a syntax tree. 2) By using a simple substitution process, like the one used by Poe, the syntax tree was turned into an L-systems syntax. 3) The tree was then generated using the build-in L-Systems function in Houdini 4) Maya was used to stylize, texture and render the 3d tree.en_US
dc.language.isoenen_US
dc.rights© ACMen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectComputing methodologiesen_US
dc.subjectComputer graphicsen_US
dc.subjectAnimationen_US
dc.subjectArtificial intelligenceen_US
dc.subjectComputer visionen_US
dc.subjectImage and video acquisitionen_US
dc.subject3D imagingen_US
dc.titlePoe's treeen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceSIGGRAPH (International Conference on Computer Graphics and Interactive Techniques) Asia 2020, Virtual Event, Republic of Korea December, 2020en_US
dc.identifier.doi10.1145/3414686.3427164en_US
cut.common.academicyear2020-2021en_US
dc.identifier.spage1en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-2928-7079-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Εμφανίζεται στις συλλογές:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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