Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/20819
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Polydorou, Doros | - |
dc.date.accessioned | 2021-02-23T08:18:33Z | - |
dc.date.available | 2021-02-23T08:18:33Z | - |
dc.date.issued | 2020-12 | - |
dc.identifier.citation | SA '20: SIGGRAPH Asia 2020 Art Gallery, 2020, art. no. 47 | en_US |
dc.identifier.isbn | 9781450381086 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/20819 | - |
dc.description.abstract | This artwork is inspired by the short story "The Gold-Bug" by Edgar Alan Poe. The story follows William Legrand, his servant Jupiter and an unnamed narrator on their quest to uncover a buried treasure. Poe took advantage of the popularity of cryptography as he was writing the "The Gold-Bug" and his story revolves around the team trying to solve a cipher. The characters in the story follow a simple substitution cipher to decode a message that eventually leads them to the treasure. With this project, the aim was to re-encode the decrypted text into a digital form and turn it into a 3d tree. In order for this to be achieved, the following process was used: 1) Using Chomky's Context-Free-Grammar, the text was broken down into a syntax tree. 2) By using a simple substitution process, like the one used by Poe, the syntax tree was turned into an L-systems syntax. 3) The tree was then generated using the build-in L-Systems function in Houdini 4) Maya was used to stylize, texture and render the 3d tree. | en_US |
dc.language.iso | en | en_US |
dc.rights | © ACM | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Computing methodologies | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | Animation | en_US |
dc.subject | Artificial intelligence | en_US |
dc.subject | Computer vision | en_US |
dc.subject | Image and video acquisition | en_US |
dc.subject | 3D imaging | en_US |
dc.title | Poe's tree | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.journals | Subscription | en_US |
dc.country | Cyprus | en_US |
dc.subject.field | Humanities | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | SIGGRAPH (International Conference on Computer Graphics and Interactive Techniques) Asia 2020, Virtual Event, Republic of Korea December, 2020 | en_US |
dc.identifier.doi | 10.1145/3414686.3427164 | en_US |
cut.common.academicyear | 2020-2021 | en_US |
dc.identifier.spage | 1 | en_US |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.grantfulltext | none | - |
item.languageiso639-1 | en | - |
item.fulltext | No Fulltext | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-2928-7079 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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