Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19326
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Georgiou, Yiannis | - |
dc.contributor.author | Tsivitanidou, Olia | - |
dc.contributor.author | Eckhardt, Christian | - |
dc.contributor.author | Ioannou, Andri | - |
dc.date.accessioned | 2020-11-05T09:55:31Z | - |
dc.date.available | 2020-11-05T09:55:31Z | - |
dc.date.issued | 2020-08-04 | - |
dc.identifier.citation | 6th International Conference of the Immersive Learning Research Network, 2020, 21 -25 June, San Luis Obispo, CA, USA | en_US |
dc.identifier.isbn | 978-173489950-4 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/19326 | - |
dc.description.abstract | Immersive virtual reality simulations are argued to support students' learning of complex scientific concepts due to the use of realistic graphics and interactions to represent scientific phenomena that students can hardly experience in everyday life. However, the integration of virtual reality simulations in K-12 science classrooms introduces new challenges due to the lack of learning experience designs that can inform their effective deployment. This work-in-progress paper presents a learning experience design seeking to introduce an immersive virtual reality simulation in physics classrooms to support high-school students' understanding of the Special Theory of Relativity. We evaluate the technology-enhanced learning environment in terms of learners' perceptions and their conceptual learning gains. We conclude by reflecting on our findings about the proposed learning experience design. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | © IEEE | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Immersive virtual reality | en_US |
dc.subject | Inquiry learning | en_US |
dc.subject | Learning environments | en_US |
dc.subject | Learning experience design | en_US |
dc.subject | Physics education | en_US |
dc.subject | Technology-enhanced learning | en_US |
dc.title | Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Research Center on Interactive Media, Smart Systems and Emerging Technologies | en_US |
dc.collaboration | California Polytechnic State University | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Educational Sciences | en_US |
dc.country | Cyprus | en_US |
dc.country | United States | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | International Conference of the Immersive Learning Research Network | en_US |
cut.common.academicyear | 2019-2020 | en_US |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Communication and Internet Studies | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Communication and Media Studies | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0002-2850-8848 | - |
crisitem.author.orcid | 0000-0002-3570-6578 | - |
crisitem.author.parentorg | Faculty of Communication and Media Studies | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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This item is licensed under a Creative Commons License