Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19326
DC FieldValueLanguage
dc.contributor.authorGeorgiou, Yiannis-
dc.contributor.authorTsivitanidou, Olia-
dc.contributor.authorEckhardt, Christian-
dc.contributor.authorIoannou, Andri-
dc.date.accessioned2020-11-05T09:55:31Z-
dc.date.available2020-11-05T09:55:31Z-
dc.date.issued2020-08-04-
dc.identifier.citation6th International Conference of the Immersive Learning Research Network, 2020, 21 -25 June, San Luis Obispo, CA, USAen_US
dc.identifier.isbn978-173489950-4-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19326-
dc.description.abstractImmersive virtual reality simulations are argued to support students' learning of complex scientific concepts due to the use of realistic graphics and interactions to represent scientific phenomena that students can hardly experience in everyday life. However, the integration of virtual reality simulations in K-12 science classrooms introduces new challenges due to the lack of learning experience designs that can inform their effective deployment. This work-in-progress paper presents a learning experience design seeking to introduce an immersive virtual reality simulation in physics classrooms to support high-school students' understanding of the Special Theory of Relativity. We evaluate the technology-enhanced learning environment in terms of learners' perceptions and their conceptual learning gains. We conclude by reflecting on our findings about the proposed learning experience design.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© IEEEen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectImmersive virtual realityen_US
dc.subjectInquiry learningen_US
dc.subjectLearning environmentsen_US
dc.subjectLearning experience designen_US
dc.subjectPhysics educationen_US
dc.subjectTechnology-enhanced learningen_US
dc.titleWork-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics Classroomsen_US
dc.typeConference Papersen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.collaborationCalifornia Polytechnic State Universityen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.countryUnited Statesen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference of the Immersive Learning Research Networken_US
cut.common.academicyear2019-2020en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-2850-8848-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
CORE Recommender
Show simple item record

Page view(s)

270
Last Week
3
Last month
8
checked on May 11, 2024

Google ScholarTM

Check

Altmetric


This item is licensed under a Creative Commons License Creative Commons