Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο:
https://hdl.handle.net/20.500.14279/13009
Τίτλος: | Social learning and social design using ipads and groupware technologies | Συγγραφείς: | Mavri, Aekaterini Ioannou, Andri Loizides, Fernando Souleles, Nicos |
Major Field of Science: | Social Sciences | Field Category: | Educational Sciences | Λέξεις-κλειδιά: | Collaborative learning;Social learning;Groupware;Usability;Courseware;Shared workspaces | Ημερομηνία Έκδοσης: | Ιου-2018 | Πηγή: | 20th International Conference on Human-Computer Interaction, 2018, 15–20 July, Las Vegas, NV, USA | DOI: | https://doi.org/10.1007/978-3-319-91743-6_32 | Conference: | 20th International Conference on Human-Computer Interaction | Περίληψη: | Over the past few years we have seen the uptake of the iPad into the Higher Education (HE) curriculum, in purpose of encouraging active social learning. This is augmented through direct-input interfaces, multi-touch interactions and portable, ubiquitous, formal and informal learning, aligning ably with the social constructivist model. Its widespread integration across multiple epistemological domains has been the subject of considerable research, yet more vertical and targeted understanding of its potential within specialized domains, used with typical context-specific software, is still in need. Its affordances for collaboration, a primary concept in higher education, rooted in the shift from individualistic to richer collective learning paradigms [1], also warrants further investigation. In this case study we examine the contribution of the iPad in a tertiary design course which focuses on User Experience (UX) design, a socially-aware collaborative design area. Through the collective activity of co-located and remote student dyads aiming to co-create artefacts such as sitemaps and mind maps, this study seeks to observe the impact of mobile devices on the students’ social learning process and perceived outcomes. The findings suggest and confirm the device’s ability to extend social learning beyond the classroom, its suitability and positive role, particularly in the early exploratory stages of the design lifecycle, as well as the necessity for promoting learner-autonomy particularly in the co-configuration of the software tools and peripheral equipment in order to suit the discipline-specific (UX design) and phase-specific activities. | URI: | https://hdl.handle.net/20.500.14279/13009 | DOI: | 10.1007/978-3-319-91743-6_32 | Rights: | © Springer International Publishing AG, part of Springer Nature 2018. | Type: | Conference Papers | Affiliation: | Cyprus University of Technology Cardiff University |
Publication Type: | Peer Reviewed |
Εμφανίζεται στις συλλογές: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
CORE Recommender
SCOPUSTM
Citations
50
1
checked on 14 Μαρ 2024
Page view(s) 50
355
Last Week
2
2
Last month
1
1
checked on 30 Ιαν 2025
Google ScholarTM
Check
Altmetric
Όλα τα τεκμήρια του δικτυακού τόπου προστατεύονται από πνευματικά δικαιώματα