Research Center on Interactive Media, Smart Systems and Emerging Technologies

Organization name
Research Center on Interactive Media, Smart Systems and Emerging Technologies


Αποτελέσματα για 1-17 από 17.

Ημερομηνία ΈκδοσηςΤίτλοςΣυγγραφέας
14-Αυγ-2020Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsGeorgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri 
29-Σεπ-2019What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?Tsivitanidou, Olia ; Ioannou, Andri 
34-Νοε-2019Visual Lifelogs Retrieval: State of the Art and Future ChallengesTheodosiou, Zenonas ; Lanitis, Andreas 
425-Ιου-2019Virtual reality-based simulation of age-related visual deficiencies: Implementation and evaluation in the design processZavlanou, Christina ; Lanitis, Andreas 
52020Underwater Search and Discovery: From Serious Games to Virtual RealityLiarokapis, Fotis ; Vidová, Iveta ; Rizvic, Selma ; Demesticha, Stella ; Skarlatos, Dimitrios 
6Δεκ-2020A Smartphone Application Designed to Detect Obstacles for Pedestrians’ SafetyThoma, Marios ; Theodosiou, Zenonas ; Partaourides, Harris ; Tylliros, Charalambos ; Antoniades, Demetris ; Lanitis, Andreas 
7Σεπ-2019Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired ChildrenIoannou, Andri ; Andreva, Anna 
8Σεπ-2020Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case studyIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael 
925-Αυγ-2019On making, tinkering, coding and play for learning: A review of current researchTimotheou, Stella ; Ioannou, Andri 
109-Σεπ-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
1123-Ιου-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
12Ιου-2019The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsMartínez-Monés, Alejandra ; Villagrá-Sobrino, Sara L. ; Georgiou, Yiannis ; Ioannou, Andri ; Ruiz, María Jiménez 
13Ιου-2021Foresthlon: Investigating Gender Experience Through a Hybrid BCI GameKonečný, Roman ; Liarokapis, Fotis 
1410-Απρ-2020A first-person database for detecting barriers for pedestriansTheodosiou, Zenonas ; Partaourides, Harris ; Tolga, Atun ; Panayi, Simoni ; Lanitis, Andreas 
35Νοε-2018Evaluating the impact of a virtual reality application in raising awareness toward the destruction of cultural heritage sitesHadjipanayi, Christos ; Demitriadou, Eleni ; Frangou, Haris ; Papageorgiou, Maria ; Zavlanou, Christina ; Lanitis, Andreas 
36Ιου-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
3710-Ιου-2020A co-design approach for the development and classroom integration of embodied learning appsGeorgiou, Yiannis ; Ioannou, Andri