Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

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Issue DateTitleAuthor(s)
1412012Ideas mapping , surface computing and user experienceZaphiris, Panayiotis ; Ioannou, Andri ; Loizides, Fernando ; Vasiliou, Christina 
1422014ihe 2014 - 1st International Conference on the use of iPads in Higher Education: Conference ProceedingsSouleles, Nicos ; Pillar, Claire 
143Jan-2014Impact of immersion and realism in driving simulator studiesMichael-Grigoriou, Despina ; Kleanthous, Marios ; Savva, Marinos ; Christodoulou, Smaragda ; Pampaka, Maria ; Gregoriades, Andreas 
14420-Jun-2016Improved hybrid algorithm for real time sound propagation using intelligent prioritizationCharalampous, Panagiotis ; Michael-Grigoriou, Despina 
145Jun-2017Increasing the discovery and use of NonPatent Literature (NPL): scientific publications in patent examinationLoizides, Fernando ; Diallo, Barrou ; Pollard, Andrew ; Mavri, Aekaterini 
1462013Increasing User Engagement in Re-designed Classic Video GamesLanitis, Andreas ; Michael, Nicholas ; El Kater, Alexios 
1475-Jul-2016Influence by others' opinions: Social pressure from agents in immersive virtual environmentsKyrlitsias, Christos ; Michael-Grigoriou, Despina 
1482022Instruments that are more than instruments (and other stories)Koutsomichalis, Marinos 
14930-Jun-2017InterhumanizationMouzouropoulos, Theseas 
150Apr-2016Internet Support Communities, Online Peer Support, Social Networks/Social Media & Internet Use by Hospitalized PatientsLaghos, Andrew ; Nicolaides, Christian 
1512014Internet use and interpersonal trust on facebookΠολυδώρου, Έφη 
1522013Introducing new perspectives in the use of social technologies in learning: social constructionismZaphiris, Panayiotis ; Ioannou, Andri ; Papadima-Sophocleous, Salomi ; Parmaxi, Antigoni ; Michailidou, Eleni 
153Jul-2018Introduction – Design as SemiosisFrangopoulos, Miltos ; Zantides, Evripides 
154Nov-2017Intuitive interaction for exploring human anatomy in a VR setupMichael-Grigoriou, Despina ; Yiannakou, Panayiotis ; Christofi, Maria 
155Dec-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
156Nov-2018Investigating technology - enhanced embolied learning in real classroom settings: student's performance and learning gainsKosma, Panagiotis 
1571-Jan-2022The Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through EdutainmentNajm, Ali ; Christofi, Maria ; Hadjipanayi, Christos ; Kyrlitsias, Christos ; Michael-Grigoriou, Despina 
15821-May-2019Kαμπάνια κοινωνικής ευαισθητοποίησης για τη σχιζοφρένειαΜιχαήλ, Άντρια 
1592021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
160Sep-2013Learning through multi-touch interfaces in museum exhibits: An empirical investigationZaharias, Panagiotis ; Michael-Grigoriou, Despina ; Chrysanthou, Yiorgos L.