Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/28891
Title: The Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through Edutainment
Authors: Najm, Ali 
Christofi, Maria 
Hadjipanayi, Christos 
Kyrlitsias, Christos 
Michael-Grigoriou, Despina 
Major Field of Science: Engineering and Technology;Social Sciences;Humanities
Field Category: Electrical Engineering - Electronic Engineering - Information Engineering;Educational Sciences;Media and Communications;Other Humanities
Keywords: Serious Games;Iterative Development;Edutainment;Multiplayer;Online;Social Interaction
Issue Date: 1-Jan-2022
Source: Computer Science Research Notes, 2022, vol. 3201, iss. 2022, pp. 56-65
Volume: 3201
Issue: 2022
Start page: 56
End page: 65
Journal: Computer Science Research Notes 
Conference: 31st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2023 
Abstract: Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but are not limited to education, promoting cultural heritage, and improving well-being aspects. A rich body of literature presents experimental studies, investigating whether a serious game achieves its aim. However, most of such papers often omit to provide adequate information on the development process followed, game mechanisms and techniques used, making the reproducibility of the game as such, by other researchers, difficult. This results in a lack of knowledge transfer between researchers, who usually must develop applications under investigation by themselves when at the same time industrial gaming companies rarely publicize the technical insights of their work. This paper aims to contribute towards filling this knowledge gap within the scientific community, using as a case study an online, multiplayer, escape room game, which aims to improve social interaction through edutainment. The full process of its development with details for the various components that the game comprises are presented. We are expanding on the functionality of the game and the optimization of the 3D environment and the assets, among other aspects. Results of white and black-box testings taking place at the end of each development cycle showed that the integration of the various components described within the paper led to a robust game.
URI: https://hdl.handle.net/20.500.14279/28891
ISSN: 24644617
DOI: 10.24132/CSRN.3201.8
Type: Article
Conference Papers
Affiliation : Cyprus University of Technology 
Appears in Collections:Άρθρα/Articles

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