Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

OrgUnit's Researchers publications
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Issue DateTitleAuthor(s)
814-Mar-2018A Heuristic Evaluation for Deaf Web User Experience (HE4DWUX)Yeratziotis, Alexandros ; Zaphiris, Panayiotis 
822021How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working TogetherVarda, Christiana ; Ioannou, Andri 
83Apr-2009Image Based 3D Face Reconstruction: A SurveyStylianou, Georgios ; Lanitis, Andreas 
84Jan-2014Impact of immersion and realism in driving simulator studiesMichael-Grigoriou, Despina ; Kleanthous, Marios ; Savva, Marinos ; Christodoulou, Smaragda ; Pampaka, Maria ; Gregoriades, Andreas 
85Jun-2023Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature reviewTimotheou, Stella ; Miliou, Ourania ; Dimitriadis, Yiannis ; Villagrá-Sobrino, Sara L. ; Giannoutsou, Nikoleta ; Cachia, Romina ; Martínez-Monés, Alejandra ; Ioannou, Andri 
62019Implementing embodied learning in the classroom: effects on children’s memory and language skillsKosma, Panagiotis ; Ioannou, Andri ; Zaphiris, Panayiotis 
71-Jan-2023Improving students’ learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classroomsKosma, Panagiotis ; Zaphiris, Panayiotis 
81-Nov-2017Inclusive access to emergency services: an action research project focused on hearing-impaired citizensConstantinou, Vaso ; Ioannou, Andri ; Diaz, Paloma 
92022Instruments that are more than instruments (and other stories)Koutsomichalis, Marinos 
108-Sep-2017An integrated framework for evaluating the performance of age progression algorithmsLanitis, Andreas ; Tsapatsoulis, Nicolas 
11Apr-2016Internet Support Communities, Online Peer Support, Social Networks/Social Media & Internet Use by Hospitalized PatientsLaghos, Andrew ; Nicolaides, Christian 
12Jul-2018Introduction – Design as SemiosisFrangopoulos, Miltos ; Zantides, Evripides 
13Dec-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
14Mar-2017iPad versus traditional tools in art and design: A complementary associationSouleles, Nicos 
154-Sep-2009Issues and Challenges of Teaching and Learning in 3D Virtual Worlds: Real Life Case StudiesPfeil, Ulrike ; Ang, Chee Siang ; Zaphiris, Panayiotis 
161-Jan-2022The Iterative Development of an Online Multiplayer Escape Room Game for Improving Social Interaction through EdutainmentNajm, Ali ; Christofi, Maria ; Hadjipanayi, Christos ; Kyrlitsias, Christos ; Michael-Grigoriou, Despina 
171-Dec-2021Learning and innovation skills in making contexts: a comprehensive analytical framework and coding schemeTimotheou, Stella ; Ioannou, Andri 
181-Dec-2021Learning experience design with immersive virtual reality in physics educationGeorgiou, Yiannis ; Tsivitanidou, Olia ; Ioannou, Andri 
192021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
201-Feb-2021Learning games shifting to digitalIoannou, Andri