Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9711
DC FieldValueLanguage
dc.contributor.authorZaharias, Panagiotis-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorChrysanthou, Yiorgos L.-
dc.date.accessioned2017-02-15T14:40:54Z-
dc.date.available2017-02-15T14:40:54Z-
dc.date.issued2013-09-
dc.identifier.citationEducational Technology and Society, 2013, vol. 16, no. 3, pp. 374-384en_US
dc.identifier.issn11763647-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/9711-
dc.description.abstractInteractive technologies are employed in museums to enhance the visitors' experience and help them learn in more authentic ways. Great amounts of time and money and many man-hours of hard work have been spent. But do such systems indeed achieve their goals? Do they contribute to a greater user experience (UX) and learning effectiveness? In this paper we describe the use of the "Walls of Nicosia" a 3D multi-touch table installed at the Leventis Municipal Museum in Nicosia, Cyprus. Two groups of students actively participated in this empirical study (they attended the 5th year class at elementary school, all aged from 10 to 11 years old): a) The traditional group (control group) where students took a guided tour throughout the museum and learned about the walls of Nicosia through printed maps exhibited at the museum and b) the virtual group where students interacted with the multi-touch application. The main aim of the study was to assess the learning performance and user experience between the two groups. Results showed no statistically significant differences in the learning performance but the virtual group reported user experience at significantly higher levels. The main findings are discussed and ideas for future research are presented.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofEducational Technology and Societyen_US
dc.rights© ResearchGateen_US
dc.subjectElementary educationen_US
dc.subjectEvaluation methodologiesen_US
dc.subjectInteractive learning environmentsen_US
dc.subjectMultimedia/hypermedia systemsen_US
dc.subjectVirtual realityen_US
dc.titleLearning through multi-touch interfaces in museum exhibits: An empirical investigationen_US
dc.typeArticleen_US
dc.collaborationOpen University Cyprusen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationUniversity of Cyprusen_US
dc.subject.categoryEducational Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.issue3en_US
dc.relation.volume16en_US
cut.common.academicyear2013-2014en_US
dc.identifier.spage374en_US
dc.identifier.epage384en_US
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.openairetypearticle-
item.cerifentitytypePublications-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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