Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9654
DC FieldValueLanguage
dc.contributor.authorCharalampous, Panagiotis-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2017-02-14T12:02:05Z-
dc.date.available2017-02-14T12:02:05Z-
dc.date.issued2014-12-01-
dc.identifier.citation20th International Conference on Virtual Systems and Multimedia, VSMM 2014; Hong Kong; Hong Kong; 9 December 2014 through 12 December 2014en_US
dc.identifier.isbn978-147997227-2-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/9654-
dc.description.abstractSound propagation in 3D spaces is governed by similar physical principles as light. As a result, sound rendering in a 3D virtual environment can benefit from methods developed for graphics rendering and vice versa. In this review, we provide an overview of methods used for sound rendering that share concepts and techniques with graphics rendering. Firstly we describe geometrical propagation techniques where the computations are based on ray theory similar to ray tracing techniques in computer graphics. Secondly, we review numerical techniques. These techniques, similar to the idea of radiosity, are based on the subdivision of the space into elements. Then we describe acceleration techniques that can be used in combination with other methods to speed up calculations. Lastly, for the sake of completeness, a quick overview is given of sound computation techniques that simulate specific sound effects that do not apply on illumination. The aim of this survey is to share knowledge among the two disciplines using familiar and known concepts.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© 2014 IEEE.en_US
dc.subjectAcoustic wave propagationen_US
dc.subjectComputation theoryen_US
dc.subject3-D virtual environmenten_US
dc.subjectComputation techniquesen_US
dc.subjectSound propagationen_US
dc.titleSound propagation in 3D spaces using computer graphics techniquesen_US
dc.typeConference Papersen_US
dc.doi10.1109/VSMM.2014.7136674en_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2014-2015en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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SoundPropagationSurvey_VSMM_2014_cameraReady.pdfFulltext149.33 kBAdobe PDFView/Open
VSMM2014presentation_SoundRendering_Survey_FINAL.pdfPresentation838.49 kBAdobe PDFView/Open
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