Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/9647
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Christou, Chris | - |
dc.contributor.author | Michael-Grigoriou, Despina | - |
dc.contributor.other | Χρίστου, Χρίστος | - |
dc.contributor.other | Μιχαήλ, Δέσποινα | - |
dc.date.accessioned | 2017-02-14T11:36:53Z | - |
dc.date.available | 2017-02-14T11:36:53Z | - |
dc.date.issued | 2014-01-16 | - |
dc.identifier.citation | 6th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2014; University of MaltaMsida; Malta; 9 September 2014 through 12 September 2014 | en_US |
dc.identifier.isbn | 978-147994056-1 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/9647 | - |
dc.description.abstract | An immersive first-person 3D computer game was designed and developed to investigate if the visual characteristics of a player's avatar influences their behavior. Two types of gender-matched biped avatar were used: Normal looking Humanoids and tougher looking Aliens. In the game, players had to block incoming projectiles fired from two canons with their hands. The number of times the players were hit as well as a measure of how hard they hit the projectiles was recorded. Results show differences in these measures dependent on the type of avatar used, in line with previous findings whereby people appear to be influenced by the perceived characteristics of their digital representation. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | © 2014 IEEE. | en_US |
dc.subject | Avatar | en_US |
dc.subject | Body ownership | en_US |
dc.subject | First-person computer game | en_US |
dc.subject | Immersive VR | en_US |
dc.subject | Proteus Effect | en_US |
dc.subject | Self-perception | en_US |
dc.subject | Virtual reality | en_US |
dc.title | Aliens versus Humans: Do avatars make a difference in how we play the game? | en_US |
dc.type | Conference Papers | en_US |
dc.doi | 10.1109/VS-Games.2014.7012029 | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.collaboration | University of Nicosia | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.country | Cyprus | en_US |
dc.subject.field | Natural Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
cut.common.academicyear | 2013-2014 | en_US |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.fulltext | With Fulltext | - |
item.grantfulltext | open | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-0824-7684 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
samoflange_samoflange_VSGames_May2014_cameraReady.pdf | Fulltext | 484.45 kB | Adobe PDF | View/Open |
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