Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/9321
DC FieldValueLanguage
dc.contributor.authorSourmelis, Theodoros-
dc.contributor.authorIoannou, Andri-
dc.contributor.authorZaphiris, Panayiotis-
dc.date.accessioned2017-01-31T11:09:58Z-
dc.date.available2017-01-31T11:09:58Z-
dc.date.issued2017-02-01-
dc.identifier.citationComputers in Human Behavior, 2017, vol. 67, pp. 41-48en_US
dc.identifier.issn07475632-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/9321-
dc.description.abstractIn the past decade, there has been increasing interest in studying the educational affordances of Multiplayer Online Role Playing Games (MMORPGs). Using the KSAVE (Knowledge, Skills, Attitudes, Values, Ethics) 21st Century Skills framework, this paper presents the current state of the art in MMORPGs empirical research from 2010 to 2016, considering the latest overview reported in 2010. This review sought to determine the level of maturity of the body of MMORPGs research and to identify lacks of knowledge, with respect to 10 types of 21st Century Skills. The current work considered 120 research publications and categorized 49 empirical studies according to their research foci and results on one or more types of 21st Century Skills. The results revealed a strong body of evidence suggesting that MMORPGs are spaces in which a variety of 21st Century Skills can be fostered. Yet, most MMORPGs research focuses on the investigation of the communication skill (22% of the skills examined), whilst creativity and innovation as well as problem solving and information literacy are largely unexplored in this context. The discussion focuses on understudied areas in MMORPGs research aiming to advance future inquiry that addresses current challenges.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofComputers in Human Behavioren_US
dc.rights© Elsevieren_US
dc.subject21st century skillsen_US
dc.subjectLiterature reviewen_US
dc.subjectLiterature surveyen_US
dc.subjectMassively multiplayer online role playing gamesen_US
dc.subjectMMORPGsen_US
dc.titleMassively Multiplayer Online Role Playing Games (MMORPGs) and the 21st century skills: A comprehensive research review from 2010 to 2016en_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryMedia and Communicationsen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1016/j.chb.2016.10.020en_US
dc.relation.volume67en_US
cut.common.academicyear2016-2017en_US
dc.identifier.spage41en_US
dc.identifier.epage48en_US
item.fulltextNo Fulltext-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.grantfulltextnone-
item.languageiso639-1en-
item.cerifentitytypePublications-
crisitem.journal.journalissn0747-5632-
crisitem.journal.publisherElsevier-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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