Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/8850
DC FieldValueLanguage
dc.contributor.authorChristou, Georgios-
dc.contributor.authorLaw, Effie Lai-Chong-
dc.contributor.authorGeerts, David-
dc.contributor.authorNacke, Lennart-
dc.contributor.authorZaphiris, Panayiotis-
dc.date.accessioned2016-08-25T08:22:06Z-
dc.date.available2016-08-25T08:22:06Z-
dc.date.issued2015-12-
dc.identifier.citationComputers in Human Behavior, 2015, vol. 53, pp. 515–516.en_US
dc.identifier.issn07475632-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/8850-
dc.description.abstractSociability, social structures, and the way that these are translated in the digital world are becoming an interesting topic for video game researchers (Christou, Zaphiris, Ang, & Law, 2011). Particularly, the way that these structures are manifested in Massively Multiplayer Online Games (MMOGs) becomes of interest, and that is evident from the articles in this special issue. MMOGs have become more popular than emails, according to a study by Nielsen Online (Nielsen Wire, 2010). Social cultural studies on computer games are gaining much popularity recently due to the emergence of MMOGs in which player–player interaction plays a very important role. Research in this area ranges from virtual identity, sociability design, cultural impacts of games, participatory culture as well as media and communication. The draw to these games is that they offer a new kind of “third-place” (Oldenburg, 1989), a place where people can go and socially interact, which cannot be classified as home or work.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofComputers in Human Behavioren_US
dc.rights© Elsevieren_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectSociabilityen_US
dc.subjectSocial structuresen_US
dc.subjectDigital worlden_US
dc.titleEditorial for the CHB special issue on MMOGsen_US
dc.typeArticleen_US
dc.collaborationEuropean University Cyprusen_US
dc.collaborationUniversity of Leicesteren_US
dc.collaborationKU Leuvenen_US
dc.collaborationUniversity of Ontario Institute of Technologyen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categorySociologyen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.countryUnited Kingdomen_US
dc.countryBelgiumen_US
dc.countryCanadaen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1016/j.chb.2015.06.041en_US
dc.dept.handle123456789/126en
dc.relation.volume53en_US
cut.common.academicyear2015-2016en_US
dc.identifier.spage515en_US
dc.identifier.epage516en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.journal.journalissn0747-5632-
crisitem.journal.publisherElsevier-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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