Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/8845
DC FieldValueLanguage
dc.contributor.authorParmaxi, Antigoni-
dc.contributor.authorZaphiris, Panayiotis-
dc.contributor.authorIoannou, Andri-
dc.date.accessioned2016-08-25T06:19:43Z-
dc.date.available2016-08-25T06:19:43Z-
dc.date.issued2016-
dc.identifier.citationComputers in Human Behavior, 2016, vol. 63, pp. 556–567en_US
dc.identifier.issn07475632-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/8845-
dc.description.abstractThis paper presents the results of a three-year design-based research (DBR) study on the use of social technologies for collaborative construction of shareable artifacts by groups of learners. The study builds on the learning theory of constructionism which assumes that knowledge is better gained when students find this knowledge for themselves while engaging in the making of concrete and public artifacts. In an attempt to infuse elements of constructionism in the use of social technologies, we tasked groups of learners in language learning courses with collaborative construction of an artifact using social technologies. A unique characteristic of our approach is that the process that students adopted and the way technology and context fostered this procedure was analyzed. The cycle of DBR fueled deep insights into the learning processes that emerged through the construction of an artifact, thus deepening our understanding of the multimode and multi-trajectory relationship between theory, artifact construction and social technologies. For sustaining and orchestrating social construction of artifacts by groups of learners, a set of instructional elements emerged, as well as implications for enacting social technology innovations in real-life classrooms.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofComputers in Human Behavioren_US
dc.rights© Elsevieren_US
dc.subjectSocial computingen_US
dc.subjectSocial mediaen_US
dc.subjectWeb 2.0Information and communication technologies (ICTs)en_US
dc.subjectComputer-assisted language learning (CALL)en_US
dc.titleEnacting artifact-based activities for social technologies in language learning using a design-based research approachen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categorySociologyen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1016/j.chb.2016.05.072en_US
dc.dept.handle123456789/126en
dc.relation.volume63en_US
cut.common.academicyear2015-2016en_US
dc.identifier.spage556en_US
dc.identifier.epage567en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypearticle-
crisitem.journal.journalissn0747-5632-
crisitem.journal.publisherElsevier-
crisitem.author.deptLanguage Centre-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyLanguage Centre-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-0687-0176-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgCyprus University of Technology-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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