Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/3564
Title: | Are you in or are you out? Investigating the factors affecting students’ immersion in a location-based AR game for IBSE. | Authors: | Kyza, Eleni A. Georgiou, Yiannis |
metadata.dc.contributor.other: | Κύζα, Ελένη Α. Γεωργίου, Γιάννης |
Major Field of Science: | Social Sciences | Field Category: | Media and Communications | Keywords: | Augmented Reality Games;Learning Process;Students | Issue Date: | 2014 | Source: | Learning and becoming in practice: The International Conference of the Learning Sciences (ICLS) 2014, Volume 3, pages 1577-1578 | Link: | www.isls.org | Abstract: | It is argued that augmented reality games can promote immersion and feelings of presence, which could support students’ engagement with the learning process. Sustaining presence is crucial but challenging, since immersion is a transient state. As part of a broader design-based research, in this study, we employed a focus group methodology to investigate the perceptions of eighteen 11th graders regarding the factors which affected their immersion during an augmented reality game for inquiry-based science learning. | URI: | https://hdl.handle.net/20.500.14279/3564 | ISBN: | 978-0-9903550-5-2 | ISSN: | 1814-9316 | Rights: | © 2014 International Society of the Learning Sciences, Inc. | Type: | Book Chapter | Affiliation : | Cyprus University of Technology |
Appears in Collections: | Κεφάλαια βιβλίων/Book chapters |
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