Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/33748
Title: Technology-mediated Task-Based Language Teaching in a Virtual Reality learning environment
Authors: Christoforou, Maria 
Thrasher, Tricia 
Ijiri, Amelia 
Editors: Choubsaz, Y. 
Díez-Arcón, P. 
Gimeno-Sanz, A. 
Hriňák, J. 
Liashuk, X. 
Pokrivčáková, S. 
Vančová, H. 
Major Field of Science: Social Sciences
Keywords: Technology-mediated task-based language teaching (TMTBLT);Virtual Reality (VR);Immersive language learning;Metaverse
Issue Date: 19-Dec-2024
Link: https://ocs.editorial.upv.es/index.php/EuroCALL/EuroCALL2024/schedConf/presentations
Conference: Polytechnic University of Valencia Congress, EuroCALL 2024: CALL for humanity 
Abstract: Task-based language teaching (TBLT) emphasizes interaction in the target language, bridging classroom learning with real-world language use (Nunan, 2004). TBLT focuses on meaningful, purposeful tasks that reflect authentic language use outside the classroom. With the integration of Web 2.0 technologies, the TBLT framework evolved into Technology-mediated task-based language teaching (TMTBLT) to better incorporate technological advancements (González-Lloret & Ortega, 2014). Recently, emergent technologies like Virtual Reality (VR) have influenced TMTBLT by enhancing the authenticity of language use in realistic, immersive contexts (Smith & McCurrach, 2021). This paper applies the TMTBLT framework to analyze a series of language tasks carried out in VR, focusing on how certain affordances of VR can enhance TMTBLT. The tasks come from an 8-week case study involving six Japanese adult learners. Each week, participants engaged in 30- minute English lessons on the VR language learning platform, Immerse. These lessons were designed according to TBLT principles and included real-world tasks such as ordering food in a virtual restaurant. Video recordings of the lessons (254 minutes) were analyzed to assess task alignment with TMTBLT principles and their impact on learning and interaction. This paper aims to offer practitioners insights on effectively integrating VR into TMTBLT by discussing both the successful and unsuccessful aspects of tasks.
URI: https://hdl.handle.net/20.500.14279/33748
DOI: https://doi.org/10.4995/EuroCALL2024.2024.19028
Type: Conference Papers
Affiliation : Cyprus University of Technology 
Immerse 
Kyoto Institute of Technology 
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

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