Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/33144
DC FieldValueLanguage
dc.contributor.authorSouropetsis, Markos-
dc.contributor.authorKyza, Eleni A.-
dc.date.accessioned2024-11-05T11:12:29Z-
dc.date.available2024-11-05T11:12:29Z-
dc.date.issued2024-09-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/33144-
dc.description.abstractThis study analyzed an inquiry-based VR activity in the context of a virtual visit to a cultural heritage site to understand how learning is affected by gamification elements in a virtual reality learning environment. An experimental research design was adopted to analyze the experience of 47 undergraduate students, of whom 24 used the gamified version of the inquiry-based VR learning environment while the remaining 23 used the same inquiry-based VR learning environment without the gamified elements. In our quantitative analyses we found that students in the gamified condition had statistically significant greater learning gains, higher perceived competence, and higher experienced immersion as compared to students in the non-gamified condition. In this report we present the results from the qualitative analysis of a case study consisting of two students, one from each condition seeking to understand how the gamification elements used in the VR environment may have contributed to these results. Data were collected using post-activity interviews. Our findings contribute empirical evidence on the effect of gamification in virtual reality settings and its positive relation to the learning process, perceived competence, and experienced immersion.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual Realityen_US
dc.subjectLearningen_US
dc.subjectGamificationen_US
dc.subjectCultural Heritageen_US
dc.titleInvestigating the role of gamification in learning with virtual realityen_US
dc.typeConference Posteren_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
cut.common.academicyear2023-2024en_US
item.openairetypeConference Poster-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.languageiso639-1en-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0003-3647-2272-
crisitem.author.orcid0000-0003-0992-4034-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.author.parentorgFaculty of Communication and Media Studies-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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