Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/32577
DC FieldValueLanguage
dc.contributor.authorMargaritis, Charalambos-
dc.date.accessioned2024-06-14T08:51:08Z-
dc.date.available2024-06-14T08:51:08Z-
dc.date.issued2023-06-16-
dc.identifier.citationSociety of Animation Studies 34th Annual Conference, 2023, 12 - 16 June, New Jersey, United Statesen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/32577-
dc.description.abstractThe presentation concerns an ongoing practice-based research which aims to explore the ways in which filmic narrative emergence may be manipulated, altered and deconstructed, by providing techniques that allow to present animated film narratives in a fragmentary, aleatory, multicursal or nonlinear way. These techniques are made possible through a series of software which will be created in the framework of the research. The software will function as modulable, dynamic, multicursal or nonlinear systems of arranging an animated film’s parts (scenes, shots and individual frames) in various orders while presenting them. A series of artworks will be created with the use of these software, intended to be presented in an exhibitional context (either as video installations or as simple screenings). This presentation covers the theoretical background of the research, grounded in narratological concepts, literary theory, film theory, screenplay theory and video game narrative theory. It presents the basic principles upon which the research is constructed. By reading the aristotelian principles of order and magnitude under the light of the concepts of narrative transportation and suspension of disbelief and making use of the logic of open world games, the research proposes an approach to film narrative which differs from what Noel Burch calls the institutional mode of representation, and moves more towards a filmic experience which provides a disarticulated yet narratively coherent content. At the end the presentation proposes examples of the practical applications provided as solutions to the research questions: a set of artworks created in this process. These will be briefly presented and discussed.en_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectanimationen_US
dc.subjectstorytellingen_US
dc.subjectnarrativeen_US
dc.subjectnonlinearen_US
dc.titleModular, dynamic, multicursal and nonlinear narrative structures applied in animated storytellingen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryArtsen_US
dc.countryCyprusen_US
dc.subject.fieldHumanitiesen_US
dc.relation.conferenceSociety of Animation Studies 34th Annual Conferenceen_US
cut.common.academicyear2022-2023en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0009-0007-3945-3153-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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