Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/32525
DC Field | Value | Language |
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dc.contributor.author | Hadjipanayi, Christos | - |
dc.contributor.author | Christofi, Maria | - |
dc.contributor.author | Banakou, Domna | - |
dc.contributor.author | Michael-Grigoriou, Despina | - |
dc.date.accessioned | 2024-06-12T08:07:55Z | - |
dc.date.available | 2024-06-12T08:07:55Z | - |
dc.date.issued | 2024-01-01 | - |
dc.identifier.citation | Personal and Ubiquitous Computing, 2024 | en_US |
dc.identifier.issn | 16174909 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/32525 | - |
dc.description.abstract | In recent years, there has been a growing interest in the potential of virtual reality (VR) as a powerful tool for storytelling and as a means of promoting empathy. This systematic review examines 20 research papers that were deemed relevant based on inclusion and exclusion criteria from a database of a total of 661 papers to investigate the use of VR for empathy-building through immersive storytelling. Thematic analysis of the interventions revealed that most of the narratives focused on the experiences of victims of abuse, social minorities, and individuals affected by medical conditions or political ramifications. These fall under three types of digital narratives identified as (a) personal, (b) historical, and (c) educational. Changes in empathy are identified either through comparisons with non-VR narratives or pre- and post-interventions. Interaction techniques, VR affordances, and methods to measure empathy are further identified. The review concludes that while VR shows promise as a tool for promoting empathy, more research is needed to fully understand its potential and limitations. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation.ispartof | Personal and Ubiquitous Computing | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Virtual reality | en_US |
dc.subject | Immersive | en_US |
dc.subject | Empathy | en_US |
dc.subject | Storytelling | en_US |
dc.subject | Narrative | en_US |
dc.title | Cultivating empathy through narratives in virtual reality: a review | en_US |
dc.type | Article | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.collaboration | New York University Abu Dhabi | en_US |
dc.subject.category | Media and Communications | en_US |
dc.journals | Open Access | en_US |
dc.country | Cyprus | en_US |
dc.country | United Arab Emirates | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.1007/s00779-024-01812-w | en_US |
dc.identifier.scopus | 2-s2.0-85194460853 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85194460853 | - |
cut.common.academicyear | 2024-2025 | en_US |
item.grantfulltext | open | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.fulltext | With Fulltext | - |
item.languageiso639-1 | en | - |
item.cerifentitytype | Publications | - |
item.openairetype | article | - |
crisitem.journal.journalissn | 1617-4917 | - |
crisitem.journal.publisher | Springer Nature | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-0824-7684 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Άρθρα/Articles |
Files in This Item:
File | Description | Size | Format | |
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Cultivating empathy...)open access_2024.pdf | Open Access | 899.97 kB | Adobe PDF | View/Open |
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