Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/32525
DC FieldValueLanguage
dc.contributor.authorHadjipanayi, Christos-
dc.contributor.authorChristofi, Maria-
dc.contributor.authorBanakou, Domna-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2024-06-12T08:07:55Z-
dc.date.available2024-06-12T08:07:55Z-
dc.date.issued2024-01-01-
dc.identifier.citationPersonal and Ubiquitous Computing, 2024en_US
dc.identifier.issn16174909-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/32525-
dc.description.abstractIn recent years, there has been a growing interest in the potential of virtual reality (VR) as a powerful tool for storytelling and as a means of promoting empathy. This systematic review examines 20 research papers that were deemed relevant based on inclusion and exclusion criteria from a database of a total of 661 papers to investigate the use of VR for empathy-building through immersive storytelling. Thematic analysis of the interventions revealed that most of the narratives focused on the experiences of victims of abuse, social minorities, and individuals affected by medical conditions or political ramifications. These fall under three types of digital narratives identified as (a) personal, (b) historical, and (c) educational. Changes in empathy are identified either through comparisons with non-VR narratives or pre- and post-interventions. Interaction techniques, VR affordances, and methods to measure empathy are further identified. The review concludes that while VR shows promise as a tool for promoting empathy, more research is needed to fully understand its potential and limitations.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofPersonal and Ubiquitous Computingen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual realityen_US
dc.subjectImmersiveen_US
dc.subjectEmpathyen_US
dc.subjectStorytellingen_US
dc.subjectNarrativeen_US
dc.titleCultivating empathy through narratives in virtual reality: a reviewen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationNew York University Abu Dhabien_US
dc.subject.categoryMedia and Communicationsen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.countryUnited Arab Emiratesen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1007/s00779-024-01812-wen_US
dc.identifier.scopus2-s2.0-85194460853-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85194460853-
cut.common.academicyear2024-2025en_US
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypearticle-
crisitem.journal.journalissn1617-4917-
crisitem.journal.publisherSpringer Nature-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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