Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/30915
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Xylakis, Emmanouil | - |
dc.contributor.author | Najm, Ali | - |
dc.contributor.author | Michael-Grigoriou, Despina | - |
dc.contributor.author | Liapis, Antonios | - |
dc.contributor.author | Yannakakis, Georgios N. | - |
dc.date.accessioned | 2023-12-08T12:56:49Z | - |
dc.date.available | 2023-12-08T12:56:49Z | - |
dc.date.issued | 2023-01-01 | - |
dc.identifier.citation | 41st Conference on Education and Research in Computer Aided Architectural Design in Europe, eCAADe 2023, Graz, 20 - 22 September 2023 | en_US |
dc.identifier.isbn | 9789491207341 | - |
dc.identifier.issn | 26841843 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/30915 | - |
dc.description.abstract | We propose an online methodology where moment-to-moment affect annotations are gathered while exploring and visually interacting with virtual environments. For this task we developed an application to support this methodology, targeting both a VR and a desktop experience, and conducted a study to evaluate these two media of display. Results show that in terms of usability, both experiences were perceived equally positive. Presence was rated significantly higher for the VR experience, while participant ratings indicated a tendency for medium distraction during the annotation process. Additionally, effects between the architectural design elements were identified with perceived pleasure. The strengths and limitations of the proposed approach are highlighted to ground further work in gathering affect data in immersive and interactive media within the context of architectural appraisal. | en_US |
dc.language.iso | en | en_US |
dc.rights | © Education and research in Computer Aided Architectural Design in Europe | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Affective Computing | en_US |
dc.subject | Architectural Design | en_US |
dc.subject | Human Computer Interaction | en_US |
dc.subject | Online Annotation | en_US |
dc.subject | Perceived Pleasure | en_US |
dc.subject | Virtual Reality | en_US |
dc.title | Eliciting and Annotating Emotion in Virtual Spaces | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | University of Malta | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Media and Communications | en_US |
dc.country | Cyprus | en_US |
dc.country | Malta | en_US |
dc.subject.field | Social Sciences | en_US |
dc.relation.conference | Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe | en_US |
dc.identifier.doi | 10.52842/conf.ecaade.2023.2.841 | en_US |
dc.identifier.scopus | 2-s2.0-85171880941 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85171880941 | - |
dc.relation.volume | 1 | en_US |
cut.common.academicyear | 2022-2023 | en_US |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-0824-7684 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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