Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/30889
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Škola, Filip | - |
dc.contributor.author | Boskovic, Dusanka | - |
dc.contributor.author | Rizvic, Selma | - |
dc.contributor.author | Skarlatos, Dimitrios | - |
dc.contributor.author | Liarokapis, Fotis | - |
dc.date.accessioned | 2023-11-30T08:53:09Z | - |
dc.date.available | 2023-11-30T08:53:09Z | - |
dc.date.issued | 2023-01-01 | - |
dc.identifier.citation | International Journal of Human-Computer Interaction, 2023 | en_US |
dc.identifier.issn | 10447318 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/30889 | - |
dc.description.abstract | This article examines the user experience and cognitive workload in digital storytelling through immersive virtual reality (VR). Specifically, it explores the relationship between various aspects of the user experience and their link to the cognitive workload. The investigation was conducted by means of a large-scale evaluation of an underwater archaeological VR experience that simulated diving into the reconstructions of a submerged ancient site combined with interactive 360° video storytelling. The evaluation included 125 participants from two different geographical locations. Results revealed a strong interdependence between all user experience scales, including presence, immersion, engagement, emotional response, state of flow, subjective judgment, and technological adoption of the VR equipment. Moreover, the sense of presence in VR was strongly related to the reported task performance. The article highlights the importance of understanding the user experience and cognitive workload when creating digital storytelling applications in immersive VR. | en_US |
dc.language.iso | en | en_US |
dc.relation.ispartof | International Journal of Human-Computer Interaction | en_US |
dc.rights | © Taylor & Francis Group | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | cognitive workload | en_US |
dc.subject | cultural heritage | en_US |
dc.subject | digital storytelling | en_US |
dc.subject | user experience | en_US |
dc.subject | Virtual reality | en_US |
dc.title | Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling | en_US |
dc.type | Article | en_US |
dc.collaboration | CYENS - Centre of Excellence | en_US |
dc.collaboration | University of Sarajevo | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Civil Engineering | en_US |
dc.journals | Subscription | en_US |
dc.country | Cyprus | en_US |
dc.country | Bosnia and Herzegovina | en_US |
dc.subject.field | Engineering and Technology | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.1080/10447318.2023.2247846 | en_US |
dc.identifier.scopus | 2-s2.0-85168915887 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85168915887 | - |
cut.common.academicyear | 2022-2023 | en_US |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.openairetype | article | - |
item.cerifentitytype | Publications | - |
item.grantfulltext | none | - |
item.languageiso639-1 | en | - |
item.fulltext | No Fulltext | - |
crisitem.journal.journalissn | 1532-7590 | - |
crisitem.journal.publisher | Taylor & Francis | - |
crisitem.author.dept | Department of Civil Engineering and Geomatics | - |
crisitem.author.dept | Department of Civil Engineering and Geomatics | - |
crisitem.author.faculty | Faculty of Engineering and Technology | - |
crisitem.author.faculty | Faculty of Engineering and Technology | - |
crisitem.author.orcid | 0000-0002-2732-4780 | - |
crisitem.author.orcid | 0000-0003-3617-2261 | - |
crisitem.author.parentorg | Faculty of Engineering and Technology | - |
crisitem.author.parentorg | Faculty of Engineering and Technology | - |
Appears in Collections: | Άρθρα/Articles |
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