Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/28894
DC FieldValueLanguage
dc.contributor.authorHadjipanayi, Christos-
dc.contributor.authorBanakou, Domna-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2023-03-28T11:53:17Z-
dc.date.available2023-03-28T11:53:17Z-
dc.date.issued2023-02-09-
dc.identifier.citationFrontiers in Virtual Reality, 2023, vol. 4en_US
dc.identifier.issn26734192-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/28894-
dc.description.abstractThis scoping review focuses on therapeutic interventions, which involve the creation of artworks in virtual reality. The purpose of this research is to survey possible directions that traditional practices of art therapy and therapeutic artmaking could take in the age of new media, with emphasis on fully immersive virtual reality. After the collection of papers from online databases, data from the included papers were extracted and analyzed using thematic analysis. The results reveal that virtual reality introduces novel opportunities for artistic expression, self-improvement, and motivation for psychotherapy and neurorehabilitation. Evidence that artmaking in virtual reality could be highly beneficial in therapeutic settings can be found in many aspects of virtual reality, such as its virtuality, ludicity, telepresence capacity, controlled environments, utility of user data, and popularity with digital natives. However, deficiencies in digital literacy, technical limitations of the current virtual reality devices, the lack of tactility in virtual environments, difficulties in the maintenance of the technology, interdisciplinary concerns, as well as aspects of inclusivity should be taken into consideration by therapy practitioners, researchers, and software developers alike. Finally, the reported results reveal implications for future practice.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofFrontiers in Virtual Realityen_US
dc.rights© Hadjipanayi, Banakou and Michael-Grigoriouen_US
dc.subjectVirtual Realityen_US
dc.subjectArten_US
dc.subjectTherapyen_US
dc.subjectPsychotherapyen_US
dc.subjectReahbilitationen_US
dc.subjectWellbeingen_US
dc.subjectNew mediaen_US
dc.titleArt as therapy in virtual reality : A scoping reviewen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationNew York University Abu Dhabien_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.subject.categoryHealth Sciencesen_US
dc.subject.categoryPsychologyen_US
dc.subject.categorySociologyen_US
dc.subject.categoryArtsen_US
dc.subject.categoryDesignen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.subject.fieldNatural Sciencesen_US
dc.subject.fieldMedical and Health Sciencesen_US
dc.subject.fieldSocial Sciencesen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.3389/frvir.2023.1065863en_US
dc.identifier.scopus2-s2.0-85148606362-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85148606362-
dc.relation.volume4en_US
cut.common.academicyear2022-2023en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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