Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/28893
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Najm, Ali | - |
dc.contributor.author | Hadjipanayi, Christos | - |
dc.contributor.author | Michael-Grigoriou, Despina | - |
dc.contributor.author | Banakou, Domna | - |
dc.contributor.author | McGlone, Francis | - |
dc.contributor.author | Fairhurst, Merle | - |
dc.date.accessioned | 2023-03-28T11:46:14Z | - |
dc.date.available | 2023-03-28T11:46:14Z | - |
dc.date.issued | 2022-01-01 | - |
dc.identifier.citation | International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022, 4-7 October | en_US |
dc.identifier.isbn | 9781665470162 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/28893 | - |
dc.description.abstract | The 'Virtual Touch Toolkit' is the exergame bundle of a newly developed smartphone application for mental health. The primary aim of the exercises is to promote self-discovery by focusing on social, affective touch. The necessity of acknowledging the undervalued properties of affective touch in this day and age is more important than ever as a global pandemic is provoking societal changes that are predicted to be detrimental to our mutual need for affective touch. The toolkit comprises multiple features and sets of exercises, which are designed to stimulate the user's oxytocinergic and reward systems while offering educational insights on affective touch. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | © IEEE | en_US |
dc.subject | computer games | en_US |
dc.subject | diseases | en_US |
dc.subject | educational aids | en_US |
dc.subject | mobile computing | en_US |
dc.subject | smart phones | en_US |
dc.subject | User interfaces | en_US |
dc.subject | virtual reality | en_US |
dc.title | The Virtual Touch Toolkit: An Interactive Media Mobile Application for Promoting Well-Being through Affective and Social Touch | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.subject.category | Health Sciences | en_US |
dc.subject.category | Psychology | en_US |
dc.subject.category | Sociology | en_US |
dc.subject.category | Design | en_US |
dc.journals | Subscription | en_US |
dc.country | Cyprus | en_US |
dc.country | Spain | en_US |
dc.country | United Kingdom | en_US |
dc.country | Germany | en_US |
dc.subject.field | Engineering and Technology | en_US |
dc.subject.field | Medical and Health Sciences | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | International Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET) | en_US |
dc.identifier.doi | 10.1109/IMET54801.2022.9929934 | en_US |
dc.identifier.scopus | 2-s2.0-85142528046 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85142528046 | - |
cut.common.academicyear | 2021-2022 | en_US |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.grantfulltext | none | - |
item.languageiso639-1 | en | - |
item.fulltext | No Fulltext | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-0824-7684 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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