Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/2870
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dc.contributor.authorAng, Chee Siangen
dc.contributor.authorZaphiris, Panayiotisen
dc.contributor.authorWilson, Stephanieen
dc.contributor.otherΖαφείρης, Παναγιώτης-
dc.date.accessioned2012-04-27T11:39:19Zen
dc.date.accessioned2013-05-16T13:32:22Z-
dc.date.accessioned2015-12-02T12:08:37Z-
dc.date.available2012-04-27T11:39:19Zen
dc.date.available2013-05-16T13:32:22Z-
dc.date.available2015-12-02T12:08:37Z-
dc.date.issued2005en
dc.identifier.citation19th British HCI Group Annual Conference, 2005, Edinburgh, UKen
dc.identifier.urihttps://hdl.handle.net/20.500.14279/2870-
dc.description.abstractThis paper examines models of social interaction in computer game communities that could be harnessed to support learning and especially the learning of a second language. We demonstrate that learning is not only embedded in the game, but also in the in-game and out-of-game community that emerges from the game.en
dc.language.isoenen
dc.subjectComputer gamesen
dc.subjectGame communityen
dc.subjectSocial interactionen
dc.subjectSecond language learningen
dc.titleSocial interaction in game communities and second language learningen
dc.typeConference Papersen
dc.collaborationCity University London-
dc.countryUnited Kingdom-
dc.dept.handle123456789/54en
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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