Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/2864
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dc.contributor.authorAng, Chee Siangen
dc.contributor.authorZaphiris, Panayiotisen
dc.contributor.authorWilson, Stephanieen
dc.contributor.otherΖαφείρης, Παναγιώτης-
dc.date.accessioned2012-04-27T11:23:14Zen
dc.date.accessioned2013-05-16T13:32:16Z-
dc.date.accessioned2015-12-02T12:08:14Z-
dc.date.available2012-04-27T11:23:14Zen
dc.date.available2013-05-16T13:32:16Z-
dc.date.available2015-12-02T12:08:14Z-
dc.date.issued2007en
dc.identifier.citationPoster presented at the HCI International conference, 2007, Beijingen
dc.identifier.isbn9783540733324en
dc.identifier.urihttps://hdl.handle.net/20.500.14279/2864-
dc.language.isoenen
dc.titleThe social aspect of computer games: an activity theoretical modelen
dc.typeConference Papersen
dc.collaborationCity University London-
dc.countryUnited Kingdom-
dc.dept.handle123456789/54en
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.openairetypeconferenceObject-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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