Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/28268
DC FieldValueLanguage
dc.contributor.authorStylianou-Lambert, Theopisti-
dc.contributor.authorHeraclidou, Antigone-
dc.contributor.authorIoannou, Christos-
dc.contributor.authorFrangoudes, Fotos-
dc.contributor.authorKyriacou, Panayiotis A.-
dc.contributor.authorAvraam, Savvas-
dc.contributor.authorNeokleous, Kleanthis C.-
dc.contributor.authorAvraamides, Marios N.-
dc.date.accessioned2023-03-17T07:40:17Z-
dc.date.available2023-03-17T07:40:17Z-
dc.date.issued2022-11-
dc.identifier.citationInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET), 2022, 4-7 Octoberen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/28268-
dc.description.abstractDuring the past couple of decades, museums resort to using innovative technological solutions in their permanent collections or temporary exhibitions aiming to enhance visitor experience. In the current study, we tested three emerging technologies (i.e., Interactive Book, Interactive Table, Immersive Virtual Reality) that were created to show in a museum exhibition, content related to ‘difficult heritage’ and ‘difficult history’. In a questionnaire administrated at the end of the exhibition, visitors were first asked to evaluate whether the content of the exhibition was better communicated through these interactive technologies than through non-technological (conventional) installations, and then to assess the usability of these technologies. Results revealed that technological installations were as engaging and successful in the presentation and communication of the content of the exhibition as the non-technological installations. Finally, with respect to the usability of the above three technological installations, results were remarkably high (Mdn: 87), with all visitors reporting a clear preference for the immersive virtual reality installation. Studies such as the current one support that interactive technologies should not aim to substitute conventional installations but instead, to complement them to enhance visitor experience and provide alternativeen_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© IEEEen_US
dc.subjectLedra Palace Hotelen_US
dc.subjectemerging technologiesen_US
dc.subjectmuseumsen_US
dc.titleThe Ledra Palace project: Using emerging technologies to communicate exhibition content - Evaluation of resultsen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationCYENS - Centre of Excellenceen_US
dc.collaborationUniversity of Cyprusen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldEngineering and Technologyen_US
dc.relation.conferenceInternational Conference on Interactive Media, Smart Systems and Emerging Technologies (IMET)en_US
cut.common.academicyear2022-2023en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.fulltextNo Fulltext-
item.grantfulltextnone-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-3494-8433-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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