Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/27451
DC FieldValueLanguage
dc.contributor.authorShehade, Maria-
dc.contributor.authorStylianou-Lambert, Theopisti-
dc.date.accessioned2023-01-20T06:14:26Z-
dc.date.available2023-01-20T06:14:26Z-
dc.date.issued2020-08-28-
dc.identifier.citation5th Biennial Conference of the Association of Critical Heritage Studies, 2020, 26-30 August, London, UKen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/27451-
dc.description.abstractThe past few years have seen a big increase in the use of Virtual Reality in museum environments in an attempt for museums to embrace technological innovations and adapt to the challenges of the digital era. A considerable corpus of literature is available exploring the advantages of VR in museums in terms of alternative content delivery, the customisation of museum experiences and visitor participation, amongst others. However, most of these studies tend to overemphasise the advantages of these technologies and overlook the challenges or limitations created by the adoption of VR in the museum environment. Moreover, most of these studies, focus on the visitors’ experience and perceptions and don’t examine the needs or opinions of museum professionals who are responsible for the objects and narratives of a museum. Thus, the aim of this presentation is to explore the opinions and experiences of museum professionals on the use of VR technology in museums, their visions for the future of technology in museums and the possible advantages or limitations of such technologies. The presentation will provide an in-depth analysis of interviews with museum professionals from a number of countries around the world who shared their experiences with particular VR projects. The ultimate aim is to offer a more critical and holistic examination and assessment of the use of VR in museums, to explore how the identified challenges can be overcome and to investigate whether VR can challenge traditional museological values and affect the very nature of the museum experience offered to visitors.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual realityen_US
dc.subjectMuseumen_US
dc.titleHosting Virtual Reality in Museums: a critical approachen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationResearch centre on Interactive media, Smart systems and Emerging technologiesen_US
dc.subject.categoryArtsen_US
dc.countryCyprusen_US
dc.subject.fieldHumanitiesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceBiennial Conference of the Association of Critical Heritage Studiesen_US
cut.common.academicyear2019-2020en_US
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-3494-8433-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
CORE Recommender
Show simple item record

Google ScholarTM

Check


This item is licensed under a Creative Commons License Creative Commons