Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/26994
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dc.contributor.authorRoumba, Evanthia-
dc.contributor.authorNicolaidou, Iolie-
dc.date.accessioned2022-11-01T12:05:15Z-
dc.date.available2022-11-01T12:05:15Z-
dc.date.issued2022-08-31-
dc.identifier.citationInternational Journal of Interactive Mobile Technologies. 2022, vol. 16, iss. 16, pp. 59-73en_US
dc.identifier.issn18657923-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/26994-
dc.description.abstractAugmented Reality (AR) books show potential to increase young learners’ reading motivation, which is important given children’s declining reading motivation over the school years. Previous studies measured reading motivation only in higher education and only after users’ experience with AR. Few empirical studies focused on primary education children and those examined attitudes, not motivation. This study aimed to: a) examine how young children’s motivation changes through the experience of reading AR books and b) document their attitudes and behaviors after this experience. The theoretical framework was based on Keller’s ARCS model of motivation. Participants in this pre-test post-test case study were 40 fourth and fifth graders. Data sources included validated questionnaires and an observation protocol of children’s behavior while interacting with AR books. Children’s motivation had a statistically significant increase in attention (t39 = –3.07, p < 0.01), confidence (t39 = –2.44, p < 0.05) and satisfaction (t39 = –3.26, p < 0.01). Children showed a high level of enthusiasm with AR technology when interacting with the first AR book, which notably decreased with the second book. The children maintained positive attitudes and behaviors towards AR. The study showed that even through short-term interactions, AR books have the potential to increase young students’ reading motivation. It adds to our knowledge concerning the use of AR books by primary school children, who are under-represented in the literature. Directions for future research are drawnen_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofInternational Journal of Interactive Mobile Technologiesen_US
dc.rightsCreative Commons Attribution 4.0 International Licenseen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectprimary schoolen_US
dc.subjectyoung childrenen_US
dc.subjectAugmented Realityen_US
dc.subjectreading motivationen_US
dc.subjectattitudesen_US
dc.subjectbehaviorsen_US
dc.titleAugmented Reality Books: Motivation, Attitudes, and Behaviors of Young Readersen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryMedia and Communicationsen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.3991/ijim.v16i16.31741en_US
dc.identifier.scopus2-s2.0-85137626841-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85137626841-
dc.relation.issue16en_US
dc.relation.volume16en_US
cut.common.academicyear2021-2022en_US
dc.identifier.spage59en_US
dc.identifier.epage73en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0002-8267-0328-
crisitem.author.parentorgFaculty of Communication and Media Studies-
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