Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/26509
Title: Using the Kahoot Game-Based Learning Platform in a University Environment
Authors: Masouras, Panicos 
Avgousti, Sotiris 
Major Field of Science: Social Sciences
Field Category: Educational Sciences
Keywords: Kahoot;Game based learning;Assessment;Student engagement;Nursing
Issue Date: 3-Dec-2021
Source: 2nd Global Conference on Education and Teaching, 2021, 3-5 December, Athens, Greece
Conference: Global Conference on Education and Teaching 
Abstract: Due to the limitations inherent in traditional learning management systems as regards the assessment options, educators are faced with the challenge to either invent and improvise new ways of engaging students based on their experiences and expertise or rely on the exploitation of software tools that have been proliferating for this purpose. The authors preferred the latter approach and used Kahoot, a game based learning platform to engage their students in a second year class of 58 students of a nursing department at a University in Cyprus. The results of this experience will be presented highlighting the increased degree of satisfaction amongst students for enhancing their learning and motivating them to take up assessment tasks for achieving better academic results.
URI: https://hdl.handle.net/20.500.14279/26509
ISBN: 978-609-485-243-5
Type: Conference Papers
Affiliation : Cyprus University of Technology 
Publication Type: Peer Reviewed
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

Files in This Item:
File Description SizeFormat
02-755.pdf103.09 kBAdobe PDFView/Open
CORE Recommender
Show full item record

Page view(s) 10

225
Last Week
0
Last month
3
checked on Dec 24, 2024

Download(s) 10

44
checked on Dec 24, 2024

Google ScholarTM

Check

Altmetric


Items in KTISIS are protected by copyright, with all rights reserved, unless otherwise indicated.