Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/25393
DC FieldValueLanguage
dc.contributor.authorNicolaidou, Iolie-
dc.contributor.authorEgenfeldt-Nielsen, Simon-
dc.contributor.authorZupančič, Rok-
dc.contributor.authorHajslund, Sara-
dc.contributor.authorMilioni, Dimitra L.-
dc.date.accessioned2022-02-28T08:40:19Z-
dc.date.available2022-02-28T08:40:19Z-
dc.date.issued2023-02-25-
dc.identifier.citationSocial Science Computer Review, 2023en_US
dc.identifier.issn15528286-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/25393-
dc.description.abstractThis study describes the design of a serious game for social change (“Fact Finders”) that presents intergroup conflicts through historical inquiry and multiperspectivity. A pre-test post-test experimental design examined the game’s effect on undergraduates’ perceptions of conflicts in history. Participants included 97 Greek Cypriots (direct parties of the conflict) and 79 Slovenians (third parties of the conflict) who interacted with and evaluated the game online. Data sources included a 17-item questionnaire on perceptions of conflicts in history and gameplay learning analytics data. Findings indicated that both groups’ perceptions for historical source evaluation and understanding multiperspectivity changed significantly after the game. The game significantly changed perceptions about the constructedness of history and the ability to overcome their country’s troubled past only for direct parties of the conflict. The study provides empirical evidence demonstrating the potential value of serious games for affecting young people’s perceptions of intractable intergroup conflicts and their desire to overcome troubled pasts.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofSocial Science Computer Reviewen_US
dc.rights© The Author(s)en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectSerious games for social changeen_US
dc.subjectHistoryen_US
dc.subjectHigher educationen_US
dc.subjectIntergroup conflictsen_US
dc.subjectMultiple perspectivesen_US
dc.subjectHistorical source credibilityen_US
dc.subjectHistorical inquiryen_US
dc.titleDeveloping Fact Finders: A Mobile Game for Overcoming Intractable Conflictsen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationSerious Games Interactiveen_US
dc.collaborationUniversity of Ljubljanaen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.countryDenmarken_US
dc.countrySloveniaen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1177/08944393211073586en_US
cut.common.academicyear2022-2023en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn1552-8286-
crisitem.journal.publisherSage-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0002-8267-0328-
crisitem.author.orcid0000-0002-2342-4952-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.author.parentorgFaculty of Communication and Media Studies-
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