Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/24098
DC FieldValueLanguage
dc.contributor.authorHadjipanayi, Christos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.date.accessioned2022-02-15T05:54:43Z-
dc.date.available2022-02-15T05:54:43Z-
dc.date.issued2022-03-01-
dc.identifier.citationVirtual Reality, 2022en_US
dc.identifier.issn14349957-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/24098-
dc.description.abstractThe experience of using an educational application, concerning a major depressive disorder simulation, could be anything but pleasant, so the challenges of creating such an application are ample. In this research, the effects of the emotional experience of the players, deriving from the positive ending of the virtual reality (VR) simulation’s embedded narrative or the lack of it, are evaluated. Alongside the investigation of a possible link between the emotional impact of the simulation and information retention, the overall effect of the application in relation to VR presence and body ownership is appraised. Thirty participants over 18 years old tested the application, using an Oculus Rift head-mounted display with a joystick, and their data were recorded by a pre- and a post-questionnaire. The 30 participants have been separated into groups of 15, where the positive ending was accessible to only one of the two groups. The group which experienced the positive ending reported a significant correlation of emotional impact and knowledge retention.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofVirtual Realityen_US
dc.rights© The Author(s)en_US
dc.subjectVirtual realityen_US
dc.subjectGame narrativeen_US
dc.subjectAfective statesen_US
dc.subjectKnowledge retentionen_US
dc.subjectMajor depressive disorderen_US
dc.titleArousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retentionen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationCYENS - Centre of Excellenceen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1007/s10055-021-00568-5en_US
dc.identifier.scopus2-s2.0-85113922909-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85113922909-
cut.common.academicyear2020-2021en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn1434-9957-
crisitem.journal.publisherSpringer Nature-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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