Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/24098
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Hadjipanayi, Christos | - |
dc.contributor.author | Michael-Grigoriou, Despina | - |
dc.date.accessioned | 2022-02-15T05:54:43Z | - |
dc.date.available | 2022-02-15T05:54:43Z | - |
dc.date.issued | 2022-03-01 | - |
dc.identifier.citation | Virtual Reality, 2022 | en_US |
dc.identifier.issn | 14349957 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/24098 | - |
dc.description.abstract | The experience of using an educational application, concerning a major depressive disorder simulation, could be anything but pleasant, so the challenges of creating such an application are ample. In this research, the effects of the emotional experience of the players, deriving from the positive ending of the virtual reality (VR) simulation’s embedded narrative or the lack of it, are evaluated. Alongside the investigation of a possible link between the emotional impact of the simulation and information retention, the overall effect of the application in relation to VR presence and body ownership is appraised. Thirty participants over 18 years old tested the application, using an Oculus Rift head-mounted display with a joystick, and their data were recorded by a pre- and a post-questionnaire. The 30 participants have been separated into groups of 15, where the positive ending was accessible to only one of the two groups. The group which experienced the positive ending reported a significant correlation of emotional impact and knowledge retention. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation.ispartof | Virtual Reality | en_US |
dc.rights | © The Author(s) | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | Game narrative | en_US |
dc.subject | Afective states | en_US |
dc.subject | Knowledge retention | en_US |
dc.subject | Major depressive disorder | en_US |
dc.title | Arousing a wide range of emotions within educational virtual reality simulation about major depressive disorder affects knowledge retention | en_US |
dc.type | Article | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.collaboration | CYENS - Centre of Excellence | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.journals | Open Access | en_US |
dc.country | Cyprus | en_US |
dc.subject.field | Engineering and Technology | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.1007/s10055-021-00568-5 | en_US |
dc.identifier.scopus | 2-s2.0-85113922909 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85113922909 | - |
cut.common.academicyear | 2020-2021 | en_US |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.openairetype | article | - |
item.cerifentitytype | Publications | - |
item.grantfulltext | open | - |
item.languageiso639-1 | en | - |
item.fulltext | With Fulltext | - |
crisitem.journal.journalissn | 1434-9957 | - |
crisitem.journal.publisher | Springer Nature | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-0824-7684 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Άρθρα/Articles |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Hadjipanayi-Michael-Grigoriou2021_Article_ArousingAWideRangeOfEmotionsWi.pdf | 920.45 kB | Adobe PDF | View/Open |
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