Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/24041
DC FieldValueLanguage
dc.contributor.authorKyrlitsias, Christos-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.editorThalmann, Daniel-
dc.date.accessioned2022-02-14T08:17:30Z-
dc.date.available2022-02-14T08:17:30Z-
dc.date.issued2022-01-
dc.identifier.citationFrontiers in Virtual Reality, vol. 2, art. 786665, 2022en_US
dc.identifier.issn26734192-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/24041-
dc.descriptionThis work has been partially funded by ED-DESPINA MICHAIL-300155-310200-3319 budget of the Cyprus University of Technology.en_US
dc.description.abstractImmersive virtual reality technologies are used in a wide range of fields such as training, education, health, and research. Many of these applications include virtual humans that are classified into avatars and agents. An overview of the applications and the advantages of immersive virtual reality and virtual humans is presented in this survey, as well as the basic concepts and terminology. To be effective, many virtual reality applications require that the users perceive and react socially to the virtual humans in a realistic manner. Numerous studies show that people can react socially to virtual humans; however, this is not always the case. This survey provides an overview of the main findings regarding the factors affecting the social interaction with virtual humans within immersive virtual environments. Finally, this survey highlights the need for further research that can lead to a better understanding of human–virtual human interaction.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofFrontiers in Virtual Realityen_US
dc.rights© 2022 Kyrlitsias and Michael-Grigoriouen_US
dc.subjectVirtual Realityen_US
dc.subjectSocial interactionen_US
dc.subjectAgentsen_US
dc.subjectAvatarsen_US
dc.subjectSocial presenceen_US
dc.titleSocial Interaction With Agents and Avatars in Immersive Virtual Environments: A Surveyen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryMedia and Communicationsen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.3389/frvir.2021.786665en_US
dc.relation.volume2en_US
cut.common.academicyear2021-2022en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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