Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/24041
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kyrlitsias, Christos | - |
dc.contributor.author | Michael-Grigoriou, Despina | - |
dc.contributor.editor | Thalmann, Daniel | - |
dc.date.accessioned | 2022-02-14T08:17:30Z | - |
dc.date.available | 2022-02-14T08:17:30Z | - |
dc.date.issued | 2022-01 | - |
dc.identifier.citation | Frontiers in Virtual Reality, vol. 2, art. 786665, 2022 | en_US |
dc.identifier.issn | 26734192 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/24041 | - |
dc.description | This work has been partially funded by ED-DESPINA MICHAIL-300155-310200-3319 budget of the Cyprus University of Technology. | en_US |
dc.description.abstract | Immersive virtual reality technologies are used in a wide range of fields such as training, education, health, and research. Many of these applications include virtual humans that are classified into avatars and agents. An overview of the applications and the advantages of immersive virtual reality and virtual humans is presented in this survey, as well as the basic concepts and terminology. To be effective, many virtual reality applications require that the users perceive and react socially to the virtual humans in a realistic manner. Numerous studies show that people can react socially to virtual humans; however, this is not always the case. This survey provides an overview of the main findings regarding the factors affecting the social interaction with virtual humans within immersive virtual environments. Finally, this survey highlights the need for further research that can lead to a better understanding of human–virtual human interaction. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation.ispartof | Frontiers in Virtual Reality | en_US |
dc.rights | © 2022 Kyrlitsias and Michael-Grigoriou | en_US |
dc.subject | Virtual Reality | en_US |
dc.subject | Social interaction | en_US |
dc.subject | Agents | en_US |
dc.subject | Avatars | en_US |
dc.subject | Social presence | en_US |
dc.title | Social Interaction With Agents and Avatars in Immersive Virtual Environments: A Survey | en_US |
dc.type | Article | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Media and Communications | en_US |
dc.journals | Open Access | en_US |
dc.country | Cyprus | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.3389/frvir.2021.786665 | en_US |
dc.relation.volume | 2 | en_US |
cut.common.academicyear | 2021-2022 | en_US |
item.openairetype | article | - |
item.cerifentitytype | Publications | - |
item.fulltext | With Fulltext | - |
item.grantfulltext | open | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-0824-7684 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Άρθρα/Articles |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
frvir-02-786665.pdf | 726.37 kB | Adobe PDF | View/Open |
CORE Recommender
SCOPUSTM
Citations
14
checked on Nov 6, 2023
WEB OF SCIENCETM
Citations
8
Last Week
1
1
Last month
0
0
checked on Oct 29, 2023
Page view(s)
462
Last Week
2
2
Last month
4
4
checked on Jan 29, 2025
Download(s) 5
767
checked on Jan 29, 2025
Google ScholarTM
Check
Altmetric
Items in KTISIS are protected by copyright, with all rights reserved, unless otherwise indicated.