Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/2348
DC FieldValueLanguage
dc.contributor.authorPoullis, Charalambos-
dc.contributor.authorYou, Suya-
dc.contributor.authorNeumann, Ulrich-
dc.date.accessioned2013-02-18T12:49:30Zen
dc.date.accessioned2013-05-16T13:33:10Z-
dc.date.accessioned2015-12-02T11:20:57Z-
dc.date.available2013-02-18T12:49:30Zen
dc.date.available2013-05-16T13:33:10Z-
dc.date.available2015-12-02T11:20:57Z-
dc.date.issued2007-
dc.identifier.citationIEEE International Conference on Multimedia and Expo, 2007, Beijingen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/2348-
dc.description.abstractImage based modeling and rendering techniques have become increasingly popular for creating and visualizing 3D models from a set of images. Typically, these techniques depend on view-dependent texture mapping to render the textured 3D models in which the texture of novel views is synthesized at runtime according to different view-points. This is computationaly expensive and limits their application in domains where efficient computations are required, such as games and virtual reality. In this paper we present an offline technique for creating view-independent texture atlases for 3D models, given a set of registered images. The best texture map resolution is computed by considering the areas of the projected polygons in the images. Texture maps are generated by a weighted composition of all available image information in the scene.Assuming that all surfaces of the model are exhibiting Lambertian reflectance properties, ray-tracing is then employed, for creating the view-independent texture maps. Finally, all the generated texture maps are packed into texture atlases. The result is a 3D model with an associated view-independent texture atlas which can be used efficiently in any application without any knowledge of camera pose information.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights©2007 IEEE.en_US
dc.subjectThree-dimensional display systemsen_US
dc.subjectVirtual environmentsen_US
dc.subjectTexture mappingen_US
dc.titleGenerating high-resolution textures for 3d virtual environments using view-independent texture mappingen_US
dc.typeConference Papersen_US
dc.affiliationUniversity of Southern Californiaen
dc.collaborationUniversity of Southern Californiaen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryUSAen_US
dc.subject.fieldNatural Sciencesen_US
dc.identifier.doi10.1109/ICME.2007.4284895en_US
dc.dept.handle123456789/54en
cut.common.academicyear2020-2021en_US
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypeconferenceObject-
item.cerifentitytypePublications-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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