Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/23166
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Liarokapis, Fotis | - |
dc.contributor.author | Vidová, Iveta | - |
dc.contributor.author | Rizvic, Selma | - |
dc.contributor.author | Demesticha, Stella | - |
dc.contributor.author | Skarlatos, Dimitrios | - |
dc.date.accessioned | 2021-10-04T09:54:45Z | - |
dc.date.available | 2021-10-04T09:54:45Z | - |
dc.date.issued | 2020 | - |
dc.identifier.citation | 22nd International Conference on Human-Computer Interaction, 2020, 19-24 July, Copenhagen | en_US |
dc.identifier.isbn | 978-3-030-59990-4 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/23166 | - |
dc.description.abstract | There are different ways of discovering underwater archaeological sites. This paper presents search techniques for discovering artefacts in the form of two different educational games. The first one is a classical serious game that assesses two maritime archaeological methods for search and discovering artefacts including circular and compass search. Evaluation results with 30 participants indicated that the circular search method is the most appropriate one. Based on these results, an immersive virtual reality search and discovery simulation was implemented. To educate the users about underwater site formation process digital storytelling videos were used when an artefact is discovered. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | © Springer | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Serious games | en_US |
dc.subject | Underwater archaeology | en_US |
dc.subject | Virtual reality | en_US |
dc.title | Underwater Search and Discovery: From Serious Games to Virtual Reality | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Research Center on Interactive Media, Smart Systems and Emerging Technologies | en_US |
dc.collaboration | Masaryk University | en_US |
dc.collaboration | University of Sarajevo | en_US |
dc.collaboration | University of Cyprus | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Educational Sciences | en_US |
dc.country | Cyprus | en_US |
dc.country | Czech Republic | en_US |
dc.country | Bosnia and Herzegovina | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | International Conference on Human-Computer Interaction | en_US |
dc.identifier.doi | 10.1007/978-3-030-59990-4_15 | en_US |
dc.identifier.scopus | 2-s2.0-85092927859 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85092927859 | - |
cut.common.academicyear | 2019-2020 | en_US |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.grantfulltext | none | - |
item.languageiso639-1 | en | - |
item.fulltext | No Fulltext | - |
crisitem.author.dept | Department of Civil Engineering and Geomatics | - |
crisitem.author.dept | Department of Civil Engineering and Geomatics | - |
crisitem.author.faculty | Faculty of Engineering and Technology | - |
crisitem.author.faculty | Faculty of Engineering and Technology | - |
crisitem.author.orcid | 0000-0003-3617-2261 | - |
crisitem.author.orcid | 0000-0002-2732-4780 | - |
crisitem.author.parentorg | Faculty of Engineering and Technology | - |
crisitem.author.parentorg | Faculty of Engineering and Technology | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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This item is licensed under a Creative Commons License