Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/23166
DC FieldValueLanguage
dc.contributor.authorLiarokapis, Fotis-
dc.contributor.authorVidová, Iveta-
dc.contributor.authorRizvic, Selma-
dc.contributor.authorDemesticha, Stella-
dc.contributor.authorSkarlatos, Dimitrios-
dc.date.accessioned2021-10-04T09:54:45Z-
dc.date.available2021-10-04T09:54:45Z-
dc.date.issued2020-
dc.identifier.citation22nd International Conference on Human-Computer Interaction, 2020, 19-24 July, Copenhagenen_US
dc.identifier.isbn978-3-030-59990-4-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/23166-
dc.description.abstractThere are different ways of discovering underwater archaeological sites. This paper presents search techniques for discovering artefacts in the form of two different educational games. The first one is a classical serious game that assesses two maritime archaeological methods for search and discovering artefacts including circular and compass search. Evaluation results with 30 participants indicated that the circular search method is the most appropriate one. Based on these results, an immersive virtual reality search and discovery simulation was implemented. To educate the users about underwater site formation process digital storytelling videos were used when an artefact is discovered.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springeren_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectSerious gamesen_US
dc.subjectUnderwater archaeologyen_US
dc.subjectVirtual realityen_US
dc.titleUnderwater Search and Discovery: From Serious Games to Virtual Realityen_US
dc.typeConference Papersen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.collaborationMasaryk Universityen_US
dc.collaborationUniversity of Sarajevoen_US
dc.collaborationUniversity of Cyprusen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.countryCzech Republicen_US
dc.countryBosnia and Herzegovinaen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Human-Computer Interactionen_US
dc.identifier.doi10.1007/978-3-030-59990-4_15en_US
dc.identifier.scopus2-s2.0-85092927859-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85092927859-
cut.common.academicyear2019-2020en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.languageiso639-1en-
item.fulltextNo Fulltext-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0003-3617-2261-
crisitem.author.orcid0000-0002-2732-4780-
crisitem.author.parentorgFaculty of Engineering and Technology-
crisitem.author.parentorgFaculty of Engineering and Technology-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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