Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/23032
DC FieldValueLanguage
dc.contributor.authorKyrlitsias, Christos-
dc.contributor.authorChristofi, Maria-
dc.contributor.authorMichael-Grigoriou, Despina-
dc.contributor.authorBanakou, Domna-
dc.contributor.authorIoannou, Andri-
dc.date.accessioned2021-09-13T11:08:51Z-
dc.date.available2021-09-13T11:08:51Z-
dc.date.issued2020-08-
dc.identifier.citationFrontiers in Computer Science, 2020, vol. 2, articl. no. 23en_US
dc.identifier.issn26249898-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/23032-
dc.description.abstractSome archaeological sites are not easily accessible by visitors due to mobility or geographical restrictions. Digital technology can make such sites virtually accessible and provide educational information at the same time. Toward this goal, we created a digital reconstruction of the archaeological site of Choirokoitia. Given that a 3D digital reconstruction can be used along with different technologies, we designed and developed an interactive application, where users can navigate and get information about the site, for two different systems: Virtual Reality (VR) systems and desktop computers. A feasibility study was conducted where we compared aspects of the two systems so as to allow the suggestion of the proper technology to utilize according to a user’s aims. The results showed higher levels of presence and more positive experience by the participants who used the VR system compared to those who used the desktop version. On the other hand, greater learning gains were demonstrated in participants who used the desktop version compared to those who used the VR version. No differences were shown between the two groups regarding the participants’ change of attitudes toward the archaeology of Cyprus.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationThe Interactive Media, Education and Edutainment MRG (EdMedia)en_US
dc.relation.ispartofFrontiers in Computer Scienceen_US
dc.rights© Kyrlitsias, Christofi, Michael-Grigoriou, Banakou and Ioannou. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY).en_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVirtual realityen_US
dc.subjectCultural heritageen_US
dc.subjectImmersionen_US
dc.subjectLearningen_US
dc.subjectUser experienceen_US
dc.subjectAttitude changeen_US
dc.titleA Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Changeen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationCYENS - Centre of Excellenceen_US
dc.collaborationUniversity of Barcelonaen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.countrySpainen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.3389/fcomp.2020.00023en_US
dc.relation.volume2en_US
cut.common.academicyear2019-2020en_US
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.languageiso639-1en-
item.fulltextWith Fulltext-
crisitem.journal.journalissn2624-9898-
crisitem.journal.publisherFrontiers-
crisitem.project.grantnoEdMedia-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-0824-7684-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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