Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/20021
DC FieldValueLanguage
dc.contributor.authorNicolaidou, Iolie-
dc.contributor.authorPissas, Petros-
dc.contributor.authorBoglou, Dimitrios-
dc.date.accessioned2021-02-17T06:34:23Z-
dc.date.available2021-02-17T06:34:23Z-
dc.date.issued2021-01-
dc.identifier.citationInteractive Learning Environments, 2021en_US
dc.identifier.issn17445191-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/20021-
dc.description.abstractVirtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language learning and compared engagement, engrossment, and immersion between two versions of the application (Virtual Reality and mobile). Twenty experimental group undergraduate students used a head-mounted Virtual Reality display and twenty control group students used a mobile application for learning Italian as a foreign language. Data sources included: (a) a 10 open-ended questions pre-test and post-test measuring vocabulary skills, and (b) a validated questionnaire with 21 seven-point Likert scale items measuring engagement, engrossment, and immersion. Findings revealed a statistically significant difference in the experimental group students’ vocabulary performance when students’ pre-test and post-test scores were compared. Engagement, engrossment, and immersion received relatively high scores by Virtual Reality participants. The study did not find a statistically significant difference between the two conditions. The study provides preliminary empirical data indicating that Virtual Reality applications can be both effective and engaging for language learning, even though they were not found to be superior to mobile applications.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofInteractive Learning Environmentsen_US
dc.rights© Taylor & Francisen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectImmersionen_US
dc.subjectEngrossmenten_US
dc.subjectLanguage learningen_US
dc.subjectVirtual reality applicationsen_US
dc.subjectHigher educationen_US
dc.subjectEngagementen_US
dc.titleComparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experimenten_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryMedia and Communicationsen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1080/10494820.2020.1870504en_US
cut.common.academicyear2021-2022en_US
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypearticle-
crisitem.journal.journalissn1049-4820-
crisitem.journal.publisherTaylor & Francis-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.deptLanguage Centre-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.facultyLanguage Centre-
crisitem.author.orcid0000-0002-8267-0328-
crisitem.author.orcid0000-0001-6010-546X-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.author.parentorgCyprus University of Technology-
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