Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/1953
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dc.contributor.authorKarpouzis, Kostas-
dc.contributor.authorVotsis, George-
dc.contributor.authorTsapatsoulis, Nicolas-
dc.contributor.authorKollias, Stefanos D.-
dc.contributor.otherΤσαπατσούλης, Νικόλας-
dc.date.accessioned2009-05-26T12:58:17Zen
dc.date.accessioned2013-05-16T13:11:00Z-
dc.date.accessioned2015-12-02T09:41:11Z-
dc.date.available2009-05-26T12:58:17Zen
dc.date.available2013-05-16T13:11:00Z-
dc.date.available2015-12-02T09:41:11Z-
dc.date.issued1998-01-
dc.identifier.citationMachine Graphics & Vision, 1998, vol. 7, no 1-2, pp. 75–85en_US
dc.identifier.issn12300535-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/1953-
dc.description.abstractA face recognition and synthetic­natural hybrid coding tool involving frontal and profile views is presented in this paper. The tool utilizes the above mentioned 2D images ­upon which certain protuberant points are automatically detected­ and adapts a generic 3D head model (polygon mesh) according to the predetermined information gained by the available views. This mesh provides shape information which ­combined with texture information­ is important for the robustness of a recognition system. The main advantage of the proposed approach is its ability to overcome constraints raised from arbitrary variations in scale, rotation and orientation, which are dominant deterioration factors in the identification task. Besides the face recognition aspect, applications which involve geometry transmis­ sion, such as teleconferencing, can take advantage of the proposed algorithm's ability to parametrically describe a complex organic model, such as a human head. During the texture map creation process, issues related to the luminance differences and rotation vari­ ance between the available views, are successfully dealt with. Regarding the adaptation of the polygon topology of the 3D model, we apply a set of localized transformations, in order to preserve the continuity of the human head surface. Besides this, the problem of the minimum organic model representation required is addressed. The aspect under which this issue is verged upon, is that of the solution of a trade­off problem between low computational complexity and high approximation quality.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofMachine Graphics & Visionen_US
dc.rights© IPI PANen_US
dc.subject3D Face Modelingen_US
dc.subjectAutomated Feature Extractionen_US
dc.subjectGeometry Compressionen_US
dc.titleCompact 3D Model Generation based on 2D Views of Human Faces: Application to Face Recognitionen_US
dc.typeArticleen_US
dc.collaborationNational Technical University Of Athensen_US
dc.journalsOpen Accessen_US
dc.countryGreeceen_US
dc.subject.fieldEngineering and Technologyen_US
dc.dept.handle123456789/54en
dc.relation.issue1-2en_US
dc.relation.volume7en_US
cut.common.academicyear1997-1998en_US
dc.identifier.spage75en_US
dc.identifier.epage85en_US
item.cerifentitytypePublications-
item.openairetypearticle-
item.grantfulltextopen-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
crisitem.journal.journalissn1230-0535-
crisitem.journal.publisherIPI PAN-
crisitem.author.deptDepartment of Communication and Marketing-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0002-6739-8602-
crisitem.author.parentorgFaculty of Communication and Media Studies-
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