Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19406
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Polydorou, Doros | - |
dc.contributor.author | Ben-Tal, Oded | - |
dc.contributor.author | Damsma, Atser | - |
dc.contributor.author | Schlichting, Nadine | - |
dc.date.accessioned | 2020-11-17T05:57:38Z | - |
dc.date.available | 2020-11-17T05:57:38Z | - |
dc.date.issued | 2020-07-10 | - |
dc.identifier.citation | 22nd International Conference on Human-Computer Interaction, 19-24 July 2020, Copenhagen, Denmark | en_US |
dc.identifier.isbn | 978-3-030-49065-2 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/19406 | - |
dc.description.abstract | Time Machine is an immersive Virtual Reality installation that explains – in simple terms – the Striatal Beat Frequency (SBF) model of time perception. The installation was created as a collaboration between neuroscientists within the field of time perception along with a team of digital designers and audio composers/engineers. This paper outlines the process, as well as the lessons learned, while designing the virtual reality experience that aims to simplify a complex idea to a novice audience. The authors describe in detail the process of creating the world, the user experience mechanics and the methods of placing information in the virtual place in order to enhance the learning experience. The work was showcased at the 4th International Conference on Time Perspective, where the authors collected feedback from the audience. The paper concludes with a reflection on the work and some suggestions for the next iteration of the project. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | © Springer Nature | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Immersion | en_US |
dc.subject | Installation | en_US |
dc.subject | Time perception | en_US |
dc.subject | Virtual Reality | en_US |
dc.title | Vr: Time machine | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.collaboration | Kingston University | en_US |
dc.collaboration | University of Groningen | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.country | Cyprus | en_US |
dc.country | United Kingdom | en_US |
dc.country | Netherlands | en_US |
dc.subject.field | Natural Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | International Conference on Human-Computer Interaction | en_US |
dc.identifier.doi | 10.1007/978-3-030-49065-2_21 | en_US |
cut.common.academicyear | 2019-2020 | en_US |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-2928-7079 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
CORE Recommender
SCOPUSTM
Citations
50
1
checked on Nov 6, 2023
Page view(s) 50
320
Last Week
1
1
Last month
3
3
checked on Jan 30, 2025
Google ScholarTM
Check
Altmetric
This item is licensed under a Creative Commons License