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dc.contributor.authorGeorgiou, Yiannis-
dc.contributor.authorIoannou, Andri-
dc.date.accessioned2020-11-13T06:56:08Z-
dc.date.available2020-11-13T06:56:08Z-
dc.date.issued2020-07-10-
dc.identifier.citation22nd International Conference on Human-Computer Interaction, 19-24 July 2020, Copenhagen, Denmarken_US
dc.identifier.isbn978-303050512-7-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19390-
dc.description.abstractThe development of embodied learning apps has gained traction in the recent years. However, current design approaches present two main limitations: (a) the inadequate involvement of teachers in the design process, and (b) the development of embodied apps, neglecting the context-specific requirements. It is, therefore, no surprising that teachers are often reluctant to integrate such innovations in their classrooms. In this paper we present a co-design approach to address these limitations, thus contributing to the smoother introduction of embodied apps in mainstream education. The suggested design approach was applied for the co-design of the “Young cardiologists” embodied app, including three sequential stages: Teachers as (a) “Users”, (b) “Content experts”, and (c) “Technology integrators”. The co-design approach ensured the active involvement of primary school teachers and guided the development of the app in alignment with the teachers’ educational curriculum. The evaluation of the co-designed app reported learning gains in children’s conceptual understanding.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springer Natureen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectCurriculaen_US
dc.subjectDesignen_US
dc.subjectHuman computer interactionen_US
dc.subjectCo-design approachen_US
dc.subjectCo-designsen_US
dc.subjectConceptual understandingen_US
dc.subjectDesign approachesen_US
dc.subjectDesign processen_US
dc.subjectLearning gainen_US
dc.subjectPrimary schoolsen_US
dc.subjectE-learningen_US
dc.titleA co-design approach for the development and classroom integration of embodied learning appsen_US
dc.typeConference Papersen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Human-Computer Interactionen_US
dc.identifier.doi10.1007/978-3-030-50506-6_16en_US
cut.common.academicyear2019-2020en_US
item.fulltextNo Fulltext-
item.languageiso639-1en-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.cerifentitytypePublications-
item.openairetypeconferenceObject-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-2850-8848-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Communication and Media Studies-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Εμφανίζεται στις συλλογές:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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