Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19199
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Čejka, Jan | - |
dc.contributor.author | Liarokapis, Fotis | - |
dc.date.accessioned | 2020-10-19T13:29:46Z | - |
dc.date.available | 2020-10-19T13:29:46Z | - |
dc.date.issued | 2020-04-08 | - |
dc.identifier.citation | Visual Computing for Cultural Heritage, 2020, pp 205-224 | en_US |
dc.identifier.isbn | 978-3-030-37191-3 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/19199 | - |
dc.description.abstract | Underwater sites are a harsh environment for augmented reality applications. Divers must battle poor visibility conditions, difficult navigation, and hard manipulation with devices under water. This chapter focuses on the problem of localizing a device under water using markers. It discusses various filters that enhance and improve underwater images and their impact on marker-based tracking. Then, it presents different combinations of ten image-improving algorithms and four marker-detecting algorithms and tests their performance in real situations. All solutions are designed to run real-time on mobile devices to provide a solid basis for augmented reality. The usability of this solution is evaluated on locations in the Mediterranean Sea. Results show that image improving algorithms with carefully chosen parameters can reduce the problems with underwater visibility and enhance the detection of markers. The best results are obtained with marker detecting algorithms specifically designed for marine environments. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation | Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Underwater sites | en_US |
dc.subject | Augmented reality | en_US |
dc.title | Tackling Problems of Marker-Based Augmented Reality Under Water | en_US |
dc.type | Book Chapter | en_US |
dc.collaboration | Masaryk University | en_US |
dc.subject.category | Electrical Engineering - Electronic Engineering - Information Engineering | en_US |
dc.journals | Subscription | en_US |
dc.country | Czech Republic | en_US |
dc.subject.field | Engineering and Technology | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.1007/978-3-030-37191-3_11 | en_US |
cut.common.academicyear | 2020-2021 | en_US |
dc.identifier.spage | 205 | en_US |
dc.identifier.epage | 224 | en_US |
item.openairecristype | http://purl.org/coar/resource_type/c_3248 | - |
item.openairetype | bookPart | - |
item.cerifentitytype | Publications | - |
item.grantfulltext | open | - |
item.languageiso639-1 | en | - |
item.fulltext | With Fulltext | - |
crisitem.project.grantno | H2020 RIA CULT-COOP-08-2016 | - |
crisitem.project.fundingProgram | H2020 | - |
crisitem.project.openAire | info:eu-repo/grantAgreement/EC/H2020/727153 | - |
crisitem.author.dept | Department of Civil Engineering and Geomatics | - |
crisitem.author.faculty | Faculty of Engineering and Technology | - |
crisitem.author.orcid | 0000-0003-3617-2261 | - |
crisitem.author.parentorg | Faculty of Engineering and Technology | - |
Appears in Collections: | Κεφάλαια βιβλίων/Book chapters |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Tackling problems.pdf | 18.08 MB | Adobe PDF | View/Open |
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