Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19169
DC FieldValueLanguage
dc.contributor.authorForbes, Timothy-
dc.contributor.authorGoldsmith, Mark-
dc.contributor.authorMudur, Sudhir-
dc.contributor.authorPoullis, Charalambos-
dc.date.accessioned2020-10-15T11:55:15Z-
dc.date.available2020-10-15T11:55:15Z-
dc.date.issued2018-06-21-
dc.identifier.citationIEEE Journal of Oceanic Engineering, 2019, Vol. 44, no. 3, pp. 728 - 738en_US
dc.identifier.issn03649059-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19169-
dc.description.abstractCaustics are complex physical phenomena resulting from the projection of light rays being reflected or refracted by a curved surface. In this paper, we address the problem of classifying and removing caustics from images and propose a novel solution based on two convolutional neural networks: SalienceNet and DeepCaustics. Caustics result in changes in illumination that are continuous in nature; therefore, the first network is trained to produce a classification of caustics that is represented as a saliency map of the likelihood of caustics occurring at a pixel. In applications where caustic removal is essential, the second network is trained to generate a caustic-free image. It is extremely hard to generate real ground truth for caustics. We demonstrate how synthetic caustic data can be used for training in such cases, and then transfer the learning to real data. To the best of our knowledge, out of the handful of techniques that have been proposed, this is the first time that the complex problem of caustic removal has been reformulated and addressed as a classification and learning problem. This paper is motivated by the real-world challenges in underwater archaeology.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationAdvanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritageen_US
dc.relation.ispartofIEEE Journal of Oceanic Engineeringen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleDeepCaustics: Classification and Removal of Caustics From Underwater Imageryen_US
dc.typeArticleen_US
dc.collaborationConcordia Universityen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryCanadaen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1109/JOE.2018.2838939en_US
dc.relation.issue3en_US
dc.relation.volume44en_US
cut.common.academicyear2018-2019en_US
dc.identifier.spage728en_US
dc.identifier.epage738en_US
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairetypearticle-
crisitem.project.grantnoH2020 RIA CULT-COOP-08-2016-
crisitem.project.fundingProgramH2020-
crisitem.project.openAireinfo:eu-repo/grantAgreement/EC/H2020/727153-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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