Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19167
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rizvic, Selma | - |
dc.contributor.author | Boskovic, Dusanka | - |
dc.contributor.author | Okanovic, Vensada | - |
dc.contributor.author | Sljivo, Sanda | - |
dc.contributor.author | Zukic, Merima | - |
dc.date.accessioned | 2020-10-15T11:54:10Z | - |
dc.date.available | 2020-10-15T11:54:10Z | - |
dc.date.issued | 2019-01-20 | - |
dc.identifier.citation | Journal of Computers in Education, 2019 vol. 6, pp.143–166 | en_US |
dc.identifier.issn | 21979995 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/19167 | - |
dc.description.abstract | Interactive digital storytelling is becoming a popular choice for information presentation in many fields. Its application spans from the media industry and business information visualization, through digital cultural heritage, serious games, education, to contemporary theater and visual arts. The benefits of this form of multimedia presentation in education are generally recognized, and several studies which explore and support the opinion have been conducted. In addition to discussing the benefits, we wanted to address the challenges of introducing interactive digital storytelling and serious games in the classroom. The challenge of the inherent ambiguity of edutainment, due to opposing features of education and entertainment, is augmented with different viewpoints of multidisciplinary team members. We specifically address the opposing views on artistic liberty, at one side, and technical constraints and historical facts, on the other. In this paper, we present the first findings related to these questions and hope to initiate further discussions in this area. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation | Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage | en_US |
dc.relation.ispartof | Journal of Computers in Education | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | Interactive digital storytelling: bringing cultural heritage in a classroom | en_US |
dc.type | Article | en_US |
dc.collaboration | University of Sarajevo | en_US |
dc.subject.category | Electrical Engineering - Electronic Engineering - Information Engineering | en_US |
dc.journals | Hybrid Open Access | en_US |
dc.country | Bosnia and Herzegovina | en_US |
dc.subject.field | Engineering and Technology | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.1007/s40692-018-0128-7 | en_US |
dc.relation.volume | 6 | en_US |
cut.common.academicyear | 2019-2020 | en_US |
dc.identifier.spage | 143 | en_US |
dc.identifier.epage | 166 | en_US |
item.openairetype | article | - |
item.cerifentitytype | Publications | - |
item.fulltext | With Fulltext | - |
item.grantfulltext | open | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.languageiso639-1 | en | - |
crisitem.project.grantno | H2020 RIA CULT-COOP-08-2016 | - |
crisitem.project.fundingProgram | H2020 | - |
crisitem.project.openAire | info:eu-repo/grantAgreement/EC/H2020/727153 | - |
Appears in Collections: | Άρθρα/Articles |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Interactive digital storytelling.pdf | 1.44 MB | Adobe PDF | View/Open |
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