Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19166
DC FieldValueLanguage
dc.contributor.authorRizvic, Selma-
dc.contributor.authorDjapo, Nermin-
dc.contributor.authorAlispahic, Fatmir-
dc.contributor.authorHadzihalilovic, Bojan-
dc.contributor.authorFejzic-Cengic, Fahira-
dc.contributor.authorImamovic, Ahmed-
dc.contributor.authorOkanovic, Vensada-
dc.date.accessioned2020-10-15T11:53:39Z-
dc.date.available2020-10-15T11:53:39Z-
dc.date.issued2017-10-05-
dc.identifier.citation9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)en_US
dc.identifier.issn2474-0489-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19166-
dc.description.abstractInteractive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology hyper-storytelling, we engaged a team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction. In this paper we present the first findings of this team in form of guidelines for interactive digital storytelling presentations of cultural heritage.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationAdvanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritageen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleGuidelines for interactive digital storytelling presentations of cultural heritageen_US
dc.typeConference Papersen_US
dc.collaborationUniversity of Sarajevoen_US
dc.collaborationSarajevo School of Science and Technologyen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryBosnia and Herzegovinaen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Virtual Worlds and Games for Serious Applicationsen_US
dc.identifier.doi10.1109/VS-GAMES.2017.8056610en_US
cut.common.academicyear2017-2018en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.project.grantnoH2020 RIA CULT-COOP-08-2016-
crisitem.project.fundingProgramH2020-
crisitem.project.openAireinfo:eu-repo/grantAgreement/EC/H2020/727153-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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