Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19166
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rizvic, Selma | - |
dc.contributor.author | Djapo, Nermin | - |
dc.contributor.author | Alispahic, Fatmir | - |
dc.contributor.author | Hadzihalilovic, Bojan | - |
dc.contributor.author | Fejzic-Cengic, Fahira | - |
dc.contributor.author | Imamovic, Ahmed | - |
dc.contributor.author | Okanovic, Vensada | - |
dc.date.accessioned | 2020-10-15T11:53:39Z | - |
dc.date.available | 2020-10-15T11:53:39Z | - |
dc.date.issued | 2017-10-05 | - |
dc.identifier.citation | 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games) | en_US |
dc.identifier.issn | 2474-0489 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/19166 | - |
dc.description.abstract | Interactive digital storytelling becomes a form of information presentation in many fields. Its application spans from media industry through digital cultural heritage, serious games, information visualization to contemporary theater and visual arts. In order to develop a new digital storytelling methodology hyper-storytelling, we engaged a team of multidisciplinary experts from computer science, visual arts, literature, film directing, psychology, communicology and human computer interaction. In this paper we present the first findings of this team in form of guidelines for interactive digital storytelling presentations of cultural heritage. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation | Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.title | Guidelines for interactive digital storytelling presentations of cultural heritage | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | University of Sarajevo | en_US |
dc.collaboration | Sarajevo School of Science and Technology | en_US |
dc.subject.category | Electrical Engineering - Electronic Engineering - Information Engineering | en_US |
dc.journals | Subscription | en_US |
dc.country | Bosnia and Herzegovina | en_US |
dc.subject.field | Engineering and Technology | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | International Conference on Virtual Worlds and Games for Serious Applications | en_US |
dc.identifier.doi | 10.1109/VS-GAMES.2017.8056610 | en_US |
cut.common.academicyear | 2017-2018 | en_US |
item.openairetype | conferenceObject | - |
item.grantfulltext | open | - |
item.cerifentitytype | Publications | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.languageiso639-1 | en | - |
item.fulltext | With Fulltext | - |
crisitem.project.grantno | H2020 RIA CULT-COOP-08-2016 | - |
crisitem.project.fundingProgram | H2020 | - |
crisitem.project.openAire | info:eu-repo/grantAgreement/EC/H2020/727153 | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Guidelines for interactive.pdf | 3.38 MB | Adobe PDF | View/Open |
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