Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19058
DC FieldValueLanguage
dc.contributor.authorKosma, Panagiotis-
dc.contributor.authorZaphiris, Panayiotis-
dc.date.accessioned2020-09-23T09:06:30Z-
dc.date.available2020-09-23T09:06:30Z-
dc.date.issued2019-08-25-
dc.identifier.citation17th IFIP TC.13 International Conference on Human-Computer Interaction, 2019, 2 – 6 September, Paphos, Cyprusen_US
dc.identifier.isbn978-3-030-29384-0-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19058-
dc.description.abstractEmbodied interaction enriches conventional educational practice and provides ways of integrating the physical body and movement into the learning process. The Embodied theoretical framework via the use of emerging technologies has significantly changed the direction of teaching allowing learners to be more active and engage in collaborative learning activities. This study investigates students’ performance in a collaborative embodied learning environment using motion-based games within a real classroom language learning context. Participants were 52 elementary students (second and third graders) and five teachers. The analysis is based on a students’ questionnaire, direct classroom observations and semi-structured interviews with participating teachers. Findings indicate that embodied learning interactions enabled students to work more collaboratively engaging them in the learning activities, physically and emotionally. The paper contributes to the HCI community by providing a better and evidence-based understanding of the potential of using embodied technology in collaborative settings within a real classroom environment.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Springer Natureen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectClassroomen_US
dc.subjectCollaborative learningen_US
dc.subjectCSCLen_US
dc.subjectEmbodied Interactionen_US
dc.subjectEmbodied learningen_US
dc.subjectEmotional performanceen_US
dc.subjectLanguage learningen_US
dc.subjectSchoolen_US
dc.titleEmbodied interaction in language learning: Enhancing students’ collaboration and emotional engagementen_US
dc.typeConference Papersen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceInternational Conference on Human-Computer Interactionen_US
dc.identifier.doi10.1007/978-3-030-29384-0_11en_US
dc.identifier.urlhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-85072965176&doi=10.1007%2f978-3-030-29384-0_11&partnerID=40&md5=84e04a8f6a1ed99905934db7b319f95b-
cut.common.academicyear2018-2019en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
crisitem.author.deptLanguage Centre-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyLanguage Centre-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-3079-5556-
crisitem.author.orcid0000-0001-8112-5099-
crisitem.author.parentorgCyprus University of Technology-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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